[DiscordArchive] i think addons have a way to work around it?
[DiscordArchive] i think addons have a way to work around it?
Archived author: Dranos • Posted: 2024-06-27T18:54:03.158000+00:00
Original source
i think addons have a way to work around it?
Archived author: helenah1734 • Posted: 2024-06-27T18:54:39.047000+00:00
Original source
Damn, doing a file search on the archive is getting difficult though...
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-06-27T18:54:43.544000+00:00
Original source
Could zoom out amd screenshot it i guess
Archived author: helenah1734 • Posted: 2024-06-27T18:57:25.250000+00:00
Original source
Well there's the code for reading the header. LOL
mpq.cpp
Archived author: helenah1734 • Posted: 2024-06-27T19:05:19.229000+00:00
Original source
I think I have a way of in the background checking MPQ file version as and when that's loaded in.
Archived author: helenah1734 • Posted: 2024-06-27T19:08:48.455000+00:00
Original source
Done, now the structure is adjusted according to the MPQ format version.
Archived author: Titi • Posted: 2024-06-27T19:16:22.513000+00:00
Original source
you're litterally copy pasting stormlib
Archived author: helenah1734 • Posted: 2024-06-27T19:26:43.425000+00:00
Original source
I copy pasted nothing. I did however read the technical documentation which is why my variable names are similar, and my comments are the same.
Archived author: helenah1734 • Posted: 2024-06-27T19:27:54.916000+00:00
Original source
Now what I'm failing to understand is why this "apparently version 2" MPQ archive gives me version 1 when I run it through my program... the header size seems to give me the correct information for a version 2 archive though.
Archived author: helenah1734 • Posted: 2024-06-27T19:29:19.098000+00:00
Original source
Let me grab a version 2 Blizzard MPQ archive and see what it returns for that, haha.