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[DiscordArchive] so DB update?

[DiscordArchive] so DB update?

rektbyfaith
Administrator
0
05-30-2024, 10:46 PM
#1
Archived author: Deleted User • Posted: 2024-05-30T22:46:58.087000+00:00
Original source

so DB update?
rektbyfaith
05-30-2024, 10:46 PM #1

Archived author: Deleted User • Posted: 2024-05-30T22:46:58.087000+00:00
Original source

so DB update?

rektbyfaith
Administrator
0
05-30-2024, 10:47 PM
#2
Archived author: Thulz • Posted: 2024-05-30T22:47:13.437000+00:00
Original source

What I mean, when you HandleEmoteCommand() there is a check for if player IsInWorld()
rektbyfaith
05-30-2024, 10:47 PM #2

Archived author: Thulz • Posted: 2024-05-30T22:47:13.437000+00:00
Original source

What I mean, when you HandleEmoteCommand() there is a check for if player IsInWorld()

rektbyfaith
Administrator
0
05-30-2024, 10:47 PM
#3
Archived author: Thulz • Posted: 2024-05-30T22:47:30.775000+00:00
Original source

so issue might be, that your Player still not IsInWorld() upon OnLogin()
rektbyfaith
05-30-2024, 10:47 PM #3

Archived author: Thulz • Posted: 2024-05-30T22:47:30.775000+00:00
Original source

so issue might be, that your Player still not IsInWorld() upon OnLogin()

rektbyfaith
Administrator
0
05-30-2024, 10:47 PM
#4
Archived author: Thulz • Posted: 2024-05-30T22:47:47.998000+00:00
Original source

by adding a lil bit of delay you could find out if what Im saying is true
rektbyfaith
05-30-2024, 10:47 PM #4

Archived author: Thulz • Posted: 2024-05-30T22:47:47.998000+00:00
Original source

by adding a lil bit of delay you could find out if what Im saying is true

rektbyfaith
Administrator
0
05-30-2024, 10:48 PM
#5
Archived author: Deleted User • Posted: 2024-05-30T22:48:10.319000+00:00
Original source

hmm ok let me look in to that
rektbyfaith
05-30-2024, 10:48 PM #5

Archived author: Deleted User • Posted: 2024-05-30T22:48:10.319000+00:00
Original source

hmm ok let me look in to that

rektbyfaith
Administrator
0
05-30-2024, 10:55 PM
#6
Archived author: Thulz • Posted: 2024-05-30T22:55:11.648000+00:00
Original source

Otherwise try sending the packet manually
rektbyfaith
05-30-2024, 10:55 PM #6

Archived author: Thulz • Posted: 2024-05-30T22:55:11.648000+00:00
Original source

Otherwise try sending the packet manually

rektbyfaith
Administrator
0
05-30-2024, 10:57 PM
#7
Archived author: Thulz • Posted: 2024-05-30T22:57:50.153000+00:00
Original source

```
WorldPackets::Chat::Emote packet;
packet.EmoteID = EMOTE_STATE_SLEEP;
packet.Guid = player->GetGUID();
player->SendMessageToSetInRange(packet.Write(), player->GetVisibilityRange(), true);
```
rektbyfaith
05-30-2024, 10:57 PM #7

Archived author: Thulz • Posted: 2024-05-30T22:57:50.153000+00:00
Original source

```
WorldPackets::Chat::Emote packet;
packet.EmoteID = EMOTE_STATE_SLEEP;
packet.Guid = player->GetGUID();
player->SendMessageToSetInRange(packet.Write(), player->GetVisibilityRange(), true);
```

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