[DiscordArchive] so you want it to return when target is not a player?
[DiscordArchive] so you want it to return when target is not a player?
Archived author: stoneharry • Posted: 2024-05-21T21:12:33.296000+00:00
Original source
but at least `if (aura && aura->GetStackAmount() >= GetMiscValue())`
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:13:00.771000+00:00
Original source
k hard coding the spell id did not work
Archived author: Aleist3r • Posted: 2024-05-21T21:13:18.615000+00:00
Original source
what the fuck
Archived author: stoneharry • Posted: 2024-05-21T21:13:36.756000+00:00
Original source
attach a debugger
Archived author: Thulz • Posted: 2024-05-21T21:13:53.358000+00:00
Original source
done
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2024-05-21T21:13:55.034000+00:00
Original source
ive got it running in vscode, althought im not to sure what im looking for in here
Archived author: Thulz • Posted: 2024-05-21T21:13:55.273000+00:00
Original source
fix the indents on C++
Archived author: stoneharry • Posted: 2024-05-21T21:13:56.611000+00:00
Original source
debug -> attach to process -> target worldserver.exe -> stick a breakpoint on your handler
Archived author: stoneharry • Posted: 2024-05-21T21:15:42.170000+00:00
Original source
then you cast your spell, it should hit the breakpoint, and you can step through the code checking the execution flow and what variables resolve to
Archived author: Thulz • Posted: 2024-05-21T21:15:56.532000+00:00
Original source
there was a guide to it