[DiscordArchive] ah alright could i add an aura to the enemy this way tho? from an passive spell, like adding movemen
[DiscordArchive] ah alright could i add an aura to the enemy this way tho? from an passive spell, like adding movemen
Archived author: cespar • Posted: 2024-05-10T14:16:00.017000+00:00
Original source
ah alright could i add an aura to the enemy this way tho? from an passive spell, like adding movement speed decreased on auto shot for an example?
Archived author: stoneharry • Posted: 2024-05-10T14:22:02.058000+00:00
Original source
Yes
Archived author: stoneharry • Posted: 2024-05-10T14:22:27.147000+00:00
Original source
Spell scripts are incredibly simple to add BTW I wouldn't avoid it
Archived author: cespar • Posted: 2024-05-10T14:23:10.387000+00:00
Original source
Ive never done any C++ so far, and what ive heard Lua isnt the best way to create spell scripts?
Archived author: stoneharry • Posted: 2024-05-10T14:23:39.127000+00:00
Original source
With C++ spell scripts it's mostly copy and paste
Archived author: stoneharry • Posted: 2024-05-10T14:23:55.410000+00:00
Original source
They all follow the same basic structure, you don't need to know much if any C
Archived author: cespar • Posted: 2024-05-10T14:26:02.652000+00:00
Original source
Alright, i think i can figure it out with the chat gpt since its kinda easy script isnt it? haha
but the part ill have issue is with how i add it to the core itself, i guess i add it to the src\server\scripts\Custom and to the custom_script_loader but where do i continue after that?
Archived author: cespar • Posted: 2024-05-10T14:26:35.807000+00:00
Original source
just spell_script_names in the db?
Archived author: stoneharry • Posted: 2024-05-10T14:30:59.049000+00:00
Original source
Yup
Archived author: cespar • Posted: 2024-05-10T14:33:21.240000+00:00
Original source
Alright thanks (: ill try to figure it out!