Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] does anyone know what might couse npc to instantly reset combat ?

[DiscordArchive] does anyone know what might couse npc to instantly reset combat ?

[DiscordArchive] does anyone know what might couse npc to instantly reset combat ?

rektbyfaith
Administrator
0
05-06-2024, 10:04 AM
#1
Archived author: ᴋɪʟʟꜱᴇᴛ • Posted: 2024-05-06T10:04:04.642000+00:00
Original source

does anyone know what might couse npc to instantly reset combat ?
rektbyfaith
05-06-2024, 10:04 AM #1

Archived author: ᴋɪʟʟꜱᴇᴛ • Posted: 2024-05-06T10:04:04.642000+00:00
Original source

does anyone know what might couse npc to instantly reset combat ?

rektbyfaith
Administrator
0
05-06-2024, 11:47 AM
#2
Archived author: Hausa • Posted: 2024-05-06T11:47:34.300000+00:00
Original source

Ive never done it that way’ might need a pointer later if youd not mind
rektbyfaith
05-06-2024, 11:47 AM #2

Archived author: Hausa • Posted: 2024-05-06T11:47:34.300000+00:00
Original source

Ive never done it that way’ might need a pointer later if youd not mind

rektbyfaith
Administrator
0
05-06-2024, 11:48 AM
#3
Archived author: Hausa • Posted: 2024-05-06T11:48:17.099000+00:00
Original source

Only way ik of to fix the .skel is a converter atm
rektbyfaith
05-06-2024, 11:48 AM #3

Archived author: Hausa • Posted: 2024-05-06T11:48:17.099000+00:00
Original source

Only way ik of to fix the .skel is a converter atm

rektbyfaith
Administrator
0
05-06-2024, 11:55 AM
#4
Archived author: MotherNature • Posted: 2024-05-06T11:55:18.501000+00:00
Original source

Python: Traceback (most recent call last):
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\ui\operators.py", line 351, in execute
export_m2(int(context.scene.wow_scene.version), self.filepath, self.export_selected, self.autofill_textures, self.forward_axis, self.scale, self.merge_vertices)
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\m2\export_m2.py", line 49, in export_m2
create_m2(version,filepath,selected_only,fill_textures,forward_axis, scale, merge_vertices).write(filepath)
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\m2\export_m2.py", line 28, in create_m2
bl_m2.save_attachments()
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\m2\m2_scene.py", line 2200, in save_attachments
att.bone = self.bone_ids[bl_att.constraints[0].subtarget]
KeyError: '_Name'

Trying to export M2 file the name is just shield.m2
rektbyfaith
05-06-2024, 11:55 AM #4

Archived author: MotherNature • Posted: 2024-05-06T11:55:18.501000+00:00
Original source

Python: Traceback (most recent call last):
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\ui\operators.py", line 351, in execute
export_m2(int(context.scene.wow_scene.version), self.filepath, self.export_selected, self.autofill_textures, self.forward_axis, self.scale, self.merge_vertices)
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\m2\export_m2.py", line 49, in export_m2
create_m2(version,filepath,selected_only,fill_textures,forward_axis, scale, merge_vertices).write(filepath)
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\m2\export_m2.py", line 28, in create_m2
bl_m2.save_attachments()
File "F:\ModdingWoW\Blender\3.4\scripts\addons\io_scene_wmo\m2\m2_scene.py", line 2200, in save_attachments
att.bone = self.bone_ids[bl_att.constraints[0].subtarget]
KeyError: '_Name'

Trying to export M2 file the name is just shield.m2

rektbyfaith
Administrator
0
05-06-2024, 11:55 AM
#5
Archived author: Lyswh • Posted: 2024-05-06T11:55:55.474000+00:00
Original source

Isnt this the same as the other day (hidden armature)
rektbyfaith
05-06-2024, 11:55 AM #5

Archived author: Lyswh • Posted: 2024-05-06T11:55:55.474000+00:00
Original source

Isnt this the same as the other day (hidden armature)

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