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[DiscordArchive] are there textures it doesn't happen with?

[DiscordArchive] are there textures it doesn't happen with?

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rektbyfaith
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04-21-2024, 05:50 PM
#11
Archived author: Fiur • Posted: 2024-04-21T17:50:53.515000+00:00
Original source

There is no settings like that
[Image: image.png?ex=690c373d&is=690ae5bd&hm=a97...9cf95c80b&]
rektbyfaith
04-21-2024, 05:50 PM #11

Archived author: Fiur • Posted: 2024-04-21T17:50:53.515000+00:00
Original source

There is no settings like that
[Image: image.png?ex=690c373d&is=690ae5bd&hm=a97...9cf95c80b&]

rektbyfaith
Administrator
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04-21-2024, 05:51 PM
#12
Archived author: Fiur • Posted: 2024-04-21T17:51:08.416000+00:00
Original source

I am on wotlk
rektbyfaith
04-21-2024, 05:51 PM #12

Archived author: Fiur • Posted: 2024-04-21T17:51:08.416000+00:00
Original source

I am on wotlk

rektbyfaith
Administrator
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04-21-2024, 05:52 PM
#13
Archived author: intra • Posted: 2024-04-21T17:52:06.783000+00:00
Original source

I was looking at the typescript wrapper tswow uses which has two implementations of it: ```typescript
/**
* Changes the texture of a Texture widget.
*
* @param file Path to a texture image. | ID number specifying a Blizzard texture file. Returned by various API functions.
* @param horizWrap Wrap behavior specifying what should appear when sampling pixels with an x coordinate outside the (0, 1)
* region of the texture coordinate space
* @param vertWrap Wrap behavior specifying what should appear when sampling pixels with a y coordinate outside the (0, 1)
* region of the texture coordinate space.
* @param filterMode Texture filtering mode to use
*/
SetTexture(file: string | number, horizWrap?: Wrap, vertWrap?: Wrap, filterMode?: FilterMode): void;
SetTexture(r:number,g:number,b:number,a:number): void;```
rektbyfaith
04-21-2024, 05:52 PM #13

Archived author: intra • Posted: 2024-04-21T17:52:06.783000+00:00
Original source

I was looking at the typescript wrapper tswow uses which has two implementations of it: ```typescript
/**
* Changes the texture of a Texture widget.
*
* @param file Path to a texture image. | ID number specifying a Blizzard texture file. Returned by various API functions.
* @param horizWrap Wrap behavior specifying what should appear when sampling pixels with an x coordinate outside the (0, 1)
* region of the texture coordinate space
* @param vertWrap Wrap behavior specifying what should appear when sampling pixels with a y coordinate outside the (0, 1)
* region of the texture coordinate space.
* @param filterMode Texture filtering mode to use
*/
SetTexture(file: string | number, horizWrap?: Wrap, vertWrap?: Wrap, filterMode?: FilterMode): void;
SetTexture(r:number,g:number,b:number,a:number): void;```

rektbyfaith
Administrator
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04-21-2024, 05:53 PM
#14
Archived author: Fiur • Posted: 2024-04-21T17:53:13.096000+00:00
Original source

Even tried this but it's telling me that function does not exist for some reason
[Image: image.png?ex=690c37c9&is=690ae649&hm=658...6bd003387&]
rektbyfaith
04-21-2024, 05:53 PM #14

Archived author: Fiur • Posted: 2024-04-21T17:53:13.096000+00:00
Original source

Even tried this but it's telling me that function does not exist for some reason
[Image: image.png?ex=690c37c9&is=690ae649&hm=658...6bd003387&]

rektbyfaith
Administrator
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04-21-2024, 05:54 PM
#15
Archived author: Fiur • Posted: 2024-04-21T17:54:02.995000+00:00
Original source

horizWrap and vertWrap sounds like SetTexCoord and filterMode sounds like SetBlendMode
rektbyfaith
04-21-2024, 05:54 PM #15

Archived author: Fiur • Posted: 2024-04-21T17:54:02.995000+00:00
Original source

horizWrap and vertWrap sounds like SetTexCoord and filterMode sounds like SetBlendMode

rektbyfaith
Administrator
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04-21-2024, 05:54 PM
#16
Archived author: intra • Posted: 2024-04-21T17:54:06.474000+00:00
Original source

I'm looking in the 335 addon book and I see both versions used
[Image: image.png?ex=690c37fe&is=690ae67e&hm=44c...5fbec1a24&]
rektbyfaith
04-21-2024, 05:54 PM #16

Archived author: intra • Posted: 2024-04-21T17:54:06.474000+00:00
Original source

I'm looking in the 335 addon book and I see both versions used
[Image: image.png?ex=690c37fe&is=690ae67e&hm=44c...5fbec1a24&]

rektbyfaith
Administrator
0
04-21-2024, 05:54 PM
#17
Archived author: intra • Posted: 2024-04-21T17:54:34.293000+00:00
Original source

top one is the one I mentioned, (file, hwrap, vwrap, filter)
rektbyfaith
04-21-2024, 05:54 PM #17

Archived author: intra • Posted: 2024-04-21T17:54:34.293000+00:00
Original source

top one is the one I mentioned, (file, hwrap, vwrap, filter)

rektbyfaith
Administrator
0
04-21-2024, 06:37 PM
#18
Archived author: Fiur • Posted: 2024-04-21T18:37:44.807000+00:00
Original source

Damn, the book doesn't have this
rektbyfaith
04-21-2024, 06:37 PM #18

Archived author: Fiur • Posted: 2024-04-21T18:37:44.807000+00:00
Original source

Damn, the book doesn't have this

rektbyfaith
Administrator
0
04-21-2024, 06:41 PM
#19
Archived author: Fiur • Posted: 2024-04-21T18:41:00.001000+00:00
Original source

Thanks
rektbyfaith
04-21-2024, 06:41 PM #19

Archived author: Fiur • Posted: 2024-04-21T18:41:00.001000+00:00
Original source

Thanks

rektbyfaith
Administrator
0
04-21-2024, 06:59 PM
#20
Archived author: Peenlord • Posted: 2024-04-21T18:59:41.385000+00:00
Original source

Hello all! Made myself a model and imported it into the game - everything's gone great, except I have one texture around the waist which is supposed to be semi-transparent (it's got a black texture that is slightly transparent so you can see through it).

I've tried all RenderFlags and BlendingModes, and these two give the best results:
RenderFlag: NotBuffered_Two Sided (20) and BlendingMode: AlphaBlending (2) - This lets the legs behind show through the texture, but the entire semi-transparent texture disappears when I move the camera to different angles.
or
RenderFlag: Two_Sided (4) and BlendingMode: AlphaBlending (2) - This doesn't disappear at all, but doesn't show the legs behind the texture and instead shows what's behind the whole model.

Any help would be appreciated!
rektbyfaith
04-21-2024, 06:59 PM #20

Archived author: Peenlord • Posted: 2024-04-21T18:59:41.385000+00:00
Original source

Hello all! Made myself a model and imported it into the game - everything's gone great, except I have one texture around the waist which is supposed to be semi-transparent (it's got a black texture that is slightly transparent so you can see through it).

I've tried all RenderFlags and BlendingModes, and these two give the best results:
RenderFlag: NotBuffered_Two Sided (20) and BlendingMode: AlphaBlending (2) - This lets the legs behind show through the texture, but the entire semi-transparent texture disappears when I move the camera to different angles.
or
RenderFlag: Two_Sided (4) and BlendingMode: AlphaBlending (2) - This doesn't disappear at all, but doesn't show the legs behind the texture and instead shows what's behind the whole model.

Any help would be appreciated!

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