[DiscordArchive] might be in clientextensions.dll?
[DiscordArchive] might be in clientextensions.dll?
Archived author: Supora • Posted: 2024-04-10T21:05:36.372000+00:00
Original source
a furbolg starting zone on "azuremist isles"
Archived author: Valaryon • Posted: 2024-04-10T21:08:15.520000+00:00
Original source
He was actually the very first person to take on the camera tool job back in like 2021 and I'm pretty sure he said he could not complete it, but I'd have to double check.
Archived author: Valaryon • Posted: 2024-04-10T21:11:23.819000+00:00
Original source
> "Hello, sorry I can’t do anything IDK why, maybe because I rarely RE on new 64 bit software, I can found the offset for pitch / fov / … but can’t do dynamically …."
Back in 2022 was last I heard on it from him.
Archived author: Titi • Posted: 2024-04-10T21:12:09.797000+00:00
Original source
Yes that's why I suggested working through novus to generate the points/data than trying to make an in game camera tool
Archived author: Marlamin • Posted: 2024-04-10T21:12:34.795000+00:00
Original source
if novus has timings you can probably convert that to a scenescript
Archived author: Titi • Posted: 2024-04-10T21:12:50.738000+00:00
Original source
then yeah just convert that to a regular cinematic wow can play
Archived author: Valaryon • Posted: 2024-04-10T21:13:39.702000+00:00
Original source
Brother I do not RE or software dev, as I do more on the security end for my company but if you want to take a crack at it for some cash I'd be willing to compensate for your time.
Archived author: Titi • Posted: 2024-04-10T21:14:05.929000+00:00
Original source
What I suggested is to avoid any exe/reverse engineering
Archived author: stoneharry • Posted: 2024-04-10T21:14:10.124000+00:00
Original source
WoW machinima tool is able to generate cinematic paths and the code is open source, I wonder how much of that maps to the M2 camera struct
Archived author: Titi • Posted: 2024-04-10T21:14:12.629000+00:00
Original source
just work with data and use the WoW cinematic mode