[DiscordArchive] I noticed that this texture is shown in the game as it is on the left image but the .blp file shows
[DiscordArchive] I noticed that this texture is shown in the game as it is on the left image but the .blp file shows
![[Image: image.png?ex=690c1908&is=690ac788&hm=284...544bf2a9b&]](https://cdn.discordapp.com/attachments/415944535718494208/1221121783005057106/image.png?ex=690c1908&is=690ac788&hm=284d62a70b5364acd114ddab464a9efba31a9d9345690142e630a28544bf2a9b&)
![[Image: image.png?ex=690c1908&is=690ac788&hm=637...700c9add1&]](https://cdn.discordapp.com/attachments/415944535718494208/1221121783420162190/image.png?ex=690c1908&is=690ac788&hm=6371696a3c6017be03d06eda3c4cd073f1d72389dae9bb307c57f27700c9add1&)
Archived author: Duran • Posted: 2024-03-23T15:42:00.573000+00:00
Original source
I noticed that this texture is shown in the game as it is on the left image but the .blp file shows it as the right image. Even converting the blp into a png doesn't help with getting the ingame look of the texture. Is there another converter tool other than BLPConverter that can manage to convert the texture into how it's supposed to look like or some sort of config in Photoshop to show it so it can be repainted?
![[Image: image.png?ex=690c1908&is=690ac788&hm=284...544bf2a9b&]](https://cdn.discordapp.com/attachments/415944535718494208/1221121783005057106/image.png?ex=690c1908&is=690ac788&hm=284d62a70b5364acd114ddab464a9efba31a9d9345690142e630a28544bf2a9b&)
![[Image: image.png?ex=690c1908&is=690ac788&hm=637...700c9add1&]](https://cdn.discordapp.com/attachments/415944535718494208/1221121783420162190/image.png?ex=690c1908&is=690ac788&hm=6371696a3c6017be03d06eda3c4cd073f1d72389dae9bb307c57f27700c9add1&)
Archived author: Nix • Posted: 2024-03-23T15:42:31.648000+00:00
Original source
Does it look right if you disable the alpha channel
Archived author: Nix • Posted: 2024-03-23T15:42:37.839000+00:00
Original source
or can you give me the path
Archived author: Duran • Posted: 2024-03-23T15:42:51.455000+00:00
Original source
ITEM\OBJECTCOMPONENTS\SHIELD\SHIELD_BLOOD_A_01.BLP
Archived author: Duran • Posted: 2024-03-23T15:42:53.376000+00:00
Original source
This is the path
Archived author: Nix • Posted: 2024-03-23T15:43:18.987000+00:00
Original source
Yeah
Archived author: Nix • Posted: 2024-03-23T15:43:20.978000+00:00
Original source
It is the alpha channel
Archived author: Nix • Posted: 2024-03-23T15:43:34.762000+00:00
Original source
Basically whatever you use to view it, thinks it is using alpha when it isn't
Archived author: Nix • Posted: 2024-03-23T15:43:49.910000+00:00
Original source
Or maybe the alpha is used for reflections or something like that
Archived author: Nix • Posted: 2024-03-23T15:44:03.084000+00:00
Original source
but the base image doesn't depend on it