[DiscordArchive] Just to make sure I read this right.
[DiscordArchive] Just to make sure I read this right.
Archived author: Kebful • Posted: 2024-03-07T21:55:03.786000+00:00
Original source
.
Archived author: Maezura • Posted: 2024-03-07T21:55:13.768000+00:00
Original source
Yeah i know, that's why i dont understand how people succeded about it
Archived author: Maezura • Posted: 2024-03-07T21:55:14.874000+00:00
Original source
https://discord.com/channels/40766404101...7302071313
Archived author: Kebful • Posted: 2024-03-07T21:56:02.911000+00:00
Original source
Maybe ping the guy who did it
Archived author: Kebful • Posted: 2024-03-07T21:56:16.445000+00:00
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*this is out of my area of expertise*
Archived author: Supora • Posted: 2024-03-07T22:04:29.279000+00:00
Original source
it means alot
try to downport an animation which is out of default animation list stored in animation data (read as add new higher ids to animationdata) and get stand animation played on trigger
but since Maezura mentioned that this animation was already implemented into the game on version 7.3.5 but only added to the model in 8+ all that is needed is to downport the model from 8+
as for the .skel file: I was using some other multiconverter from some other fork which had implementation of merging the skel into m2, but it was fucking up .anim file (cause they were changed to chunked format. All I did to fix em was deleting all the chunks after the first one, then deleting the header of the first chunk). Haven't tested the models ingame but got them imported okay with wbs (apart from some new geoset types or some other bullshit)
adge:941843569403121664>
Archived author: Kebful • Posted: 2024-03-07T22:04:59.966000+00:00
Original source
I now retract my statement. <
adge:941843569403121664>
Archived author: Kebful • Posted: 2024-03-07T22:05:56.443000+00:00
Original source
I learned something new though so thanks for sharing <:peepolove:941843528345084014>