[DiscordArchive] I have an issue with a custom LUA interface, it get opened by a Gameobject, how I can make it so it
[DiscordArchive] I have an issue with a custom LUA interface, it get opened by a Gameobject, how I can make it so it
Archived author: Pantheon • Posted: 2024-02-26T14:23:50.653000+00:00
Original source
I have an issue with a custom LUA interface, it get opened by a Gameobject, how I can make it so it close the interface if you are moving away from the gameobject?
Archived author: stoneharry • Posted: 2024-02-26T14:25:26.478000+00:00
Original source
Without client edits, an event that checks player distance and sends a close packet
Archived author: Brytenwally • Posted: 2024-02-26T14:41:02.691000+00:00
Original source
Has anyone managed to implement this? https://github.com/CW3X/Nehyren I can't find a guide anywhere
[Embed: GitHub - CW3X/Nehyren]
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https://github.com/CW3X/Nehyren
Archived author: Mirel • Posted: 2024-02-26T15:04:44.246000+00:00
Original source
Hello,
This might seem like a "small fry" question seeing the others here, but I figured I'd give it a go. I'm relatively new to everything that means db/dbc work.
Do any of you know how exactly creature pools work? I've had this kind of world boss that would randomly spawn on certain maps of the world, randomly, every 3 days or so, announcing his revival and the map he is on.
Issue is, it worked somewhat correctly for only a few days. After that, the spawns started to get messy and so did the announcements. It would sometimes spawn 2 times in the same day/ just start annoucing the spawn/ spam annoucement, even if he wasn't spawned.
As I'm new, I figure I might have not made correct use of the pool tables, but someone more experienced and proficient than me said that these table might just not work correctly on our core.
Could anyone give some advice regarding these pool tables, as to be able to have the boss spawn correctly, aka randomly without issues?
Any tip is much appreciated, thank you all in advance!