Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] under ground and above ground ?

[DiscordArchive] under ground and above ground ?

[DiscordArchive] under ground and above ground ?

rektbyfaith
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02-19-2024, 06:51 PM
#1
Archived author: Rymercyble • Posted: 2024-02-19T18:51:41.531000+00:00
Original source

under ground and above ground ?
rektbyfaith
02-19-2024, 06:51 PM #1

Archived author: Rymercyble • Posted: 2024-02-19T18:51:41.531000+00:00
Original source

under ground and above ground ?

rektbyfaith
Administrator
0
02-19-2024, 06:52 PM
#2
Archived author: Peacy • Posted: 2024-02-19T18:52:14.062000+00:00
Original source

And is it just .gps in game and multiply by 36? I tried that and nothing happened so just want to confirm.
rektbyfaith
02-19-2024, 06:52 PM #2

Archived author: Peacy • Posted: 2024-02-19T18:52:14.062000+00:00
Original source

And is it just .gps in game and multiply by 36? I tried that and nothing happened so just want to confirm.

rektbyfaith
Administrator
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02-19-2024, 06:55 PM
#3
Archived author: Supora • Posted: 2024-02-19T18:55:05.960000+00:00
Original source

there's 2 types of coord in game: server and client
rektbyfaith
02-19-2024, 06:55 PM #3

Archived author: Supora • Posted: 2024-02-19T18:55:05.960000+00:00
Original source

there's 2 types of coord in game: server and client

rektbyfaith
Administrator
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02-19-2024, 07:15 PM
#4
Archived author: stoneharry • Posted: 2024-02-19T19:15:34.811000+00:00
Original source

Understanding the structure of the data may help understand why you have multiply

You can get the position of lights via:
```sql
SELECT id,mapid,(17066-posZ/36) AS "x",(17066.666-posX/36) AS "y",(posY/36) AS "z",falloffStart,falloffEnd,paramsclear FROM light
```

LightFloatBand and LightIntBand have a fixed number of rows for every light param
rektbyfaith
02-19-2024, 07:15 PM #4

Archived author: stoneharry • Posted: 2024-02-19T19:15:34.811000+00:00
Original source

Understanding the structure of the data may help understand why you have multiply

You can get the position of lights via:
```sql
SELECT id,mapid,(17066-posZ/36) AS "x",(17066.666-posX/36) AS "y",(posY/36) AS "z",falloffStart,falloffEnd,paramsclear FROM light
```

LightFloatBand and LightIntBand have a fixed number of rows for every light param

rektbyfaith
Administrator
0
02-19-2024, 07:16 PM
#5
Archived author: stoneharry • Posted: 2024-02-19T19:16:14.705000+00:00
Original source

That gets you the in-game coords of each light, so you can teleport to them
rektbyfaith
02-19-2024, 07:16 PM #5

Archived author: stoneharry • Posted: 2024-02-19T19:16:14.705000+00:00
Original source

That gets you the in-game coords of each light, so you can teleport to them

rektbyfaith
Administrator
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02-19-2024, 07:16 PM
#6
Archived author: stoneharry • Posted: 2024-02-19T19:16:42.255000+00:00
Original source

Read: https://wowdev.wiki/DB/Light

`The coordinates in the database are in inches rather than yards, so need a multiplication by 36 to make sense in other coordinate systems. This was confirmed at Blizzcon 2019 (WoW Developers' Tales) to be a remnant of a very early pre-release engine change where everything was in inches but had numeric issues due to numbers getting to big. This database was just never adapted and hackfixed instead.ᵛ `
rektbyfaith
02-19-2024, 07:16 PM #6

Archived author: stoneharry • Posted: 2024-02-19T19:16:42.255000+00:00
Original source

Read: https://wowdev.wiki/DB/Light

`The coordinates in the database are in inches rather than yards, so need a multiplication by 36 to make sense in other coordinate systems. This was confirmed at Blizzcon 2019 (WoW Developers' Tales) to be a remnant of a very early pre-release engine change where everything was in inches but had numeric issues due to numbers getting to big. This database was just never adapted and hackfixed instead.ᵛ `

rektbyfaith
Administrator
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02-19-2024, 07:17 PM
#7
Archived author: Peacy • Posted: 2024-02-19T19:17:26.210000+00:00
Original source

Oh, awesome thanks!
rektbyfaith
02-19-2024, 07:17 PM #7

Archived author: Peacy • Posted: 2024-02-19T19:17:26.210000+00:00
Original source

Oh, awesome thanks!

rektbyfaith
Administrator
0
02-19-2024, 07:17 PM
#8
Archived author: Peacy • Posted: 2024-02-19T19:17:31.704000+00:00
Original source

❤️
rektbyfaith
02-19-2024, 07:17 PM #8

Archived author: Peacy • Posted: 2024-02-19T19:17:31.704000+00:00
Original source

❤️

rektbyfaith
Administrator
0
02-19-2024, 07:20 PM
#9
Archived author: stoneharry • Posted: 2024-02-19T19:20:45.115000+00:00
Original source

https://i.imgur.com/HNq9irE.png
Use `/I` to inspect settings on a BLP
Lots of different formats and settings supported: https://i.imgur.com/y4K0OVG.png
This is an ancient version of the tool too
blp.zip
https://imgur.com/HNq9irE
https://imgur.com/y4K0OVG
rektbyfaith
02-19-2024, 07:20 PM #9

Archived author: stoneharry • Posted: 2024-02-19T19:20:45.115000+00:00
Original source

https://i.imgur.com/HNq9irE.png
Use `/I` to inspect settings on a BLP
Lots of different formats and settings supported: https://i.imgur.com/y4K0OVG.png
This is an ancient version of the tool too
blp.zip
https://imgur.com/HNq9irE
https://imgur.com/y4K0OVG

rektbyfaith
Administrator
0
02-19-2024, 07:55 PM
#10
Archived author: Titi • Posted: 2024-02-19T19:55:51.722000+00:00
Original source

noggit red can render those, editing mode is currently unfinished
[Image: image.png?ex=690c5487&is=690b0307&hm=2de...3d1e4d0ec&]
rektbyfaith
02-19-2024, 07:55 PM #10

Archived author: Titi • Posted: 2024-02-19T19:55:51.722000+00:00
Original source

noggit red can render those, editing mode is currently unfinished
[Image: image.png?ex=690c5487&is=690b0307&hm=2de...3d1e4d0ec&]

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