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[DiscordArchive] .Dll injection and stuff right ?

[DiscordArchive] .Dll injection and stuff right ?

rektbyfaith
Administrator
0
02-02-2024, 08:58 AM
#1
Archived author: Shady • Posted: 2024-02-02T08:58:01.273000+00:00
Original source

.Dll injection and stuff right ?
rektbyfaith
02-02-2024, 08:58 AM #1

Archived author: Shady • Posted: 2024-02-02T08:58:01.273000+00:00
Original source

.Dll injection and stuff right ?

rektbyfaith
Administrator
0
02-02-2024, 08:58 AM
#2
Archived author: robinsch • Posted: 2024-02-02T08:58:04.885000+00:00
Original source

Yes
rektbyfaith
02-02-2024, 08:58 AM #2

Archived author: robinsch • Posted: 2024-02-02T08:58:04.885000+00:00
Original source

Yes

rektbyfaith
Administrator
0
02-02-2024, 08:58 AM
#3
Archived author: Shady • Posted: 2024-02-02T08:58:43.540000+00:00
Original source

Lots to learn, got anything to point out for me ? So i can start from there
rektbyfaith
02-02-2024, 08:58 AM #3

Archived author: Shady • Posted: 2024-02-02T08:58:43.540000+00:00
Original source

Lots to learn, got anything to point out for me ? So i can start from there

rektbyfaith
Administrator
0
02-02-2024, 08:59 AM
#4
Archived author: robinsch • Posted: 2024-02-02T08:59:49.963000+00:00
Original source

Figure out which bytes store the anim state for the unit class, find a function that is called on dismount in the client and add your code to reset anim state for the unit.
rektbyfaith
02-02-2024, 08:59 AM #4

Archived author: robinsch • Posted: 2024-02-02T08:59:49.963000+00:00
Original source

Figure out which bytes store the anim state for the unit class, find a function that is called on dismount in the client and add your code to reset anim state for the unit.

rektbyfaith
Administrator
0
02-02-2024, 09:00 AM
#5
Archived author: Shady • Posted: 2024-02-02T09:00:06.286000+00:00
Original source

Got it! Ty
rektbyfaith
02-02-2024, 09:00 AM #5

Archived author: Shady • Posted: 2024-02-02T09:00:06.286000+00:00
Original source

Got it! Ty

rektbyfaith
Administrator
0
02-02-2024, 09:00 AM
#6
Archived author: robinsch • Posted: 2024-02-02T09:00:09.319000+00:00
Original source

```cpp
void Hooks::CGUnit_C::SetMountModel(CGUnit_C* unit, CM2Model* mountM2)
{
CGUnit_C::SetMountModel(unit, mountM2);

// @robinsch: Dismount
if (!mountM2)
unit->SetAnimKitState(91);
}
```
rektbyfaith
02-02-2024, 09:00 AM #6

Archived author: robinsch • Posted: 2024-02-02T09:00:09.319000+00:00
Original source

```cpp
void Hooks::CGUnit_C::SetMountModel(CGUnit_C* unit, CM2Model* mountM2)
{
CGUnit_C::SetMountModel(unit, mountM2);

// @robinsch: Dismount
if (!mountM2)
unit->SetAnimKitState(91);
}
```

rektbyfaith
Administrator
0
02-02-2024, 09:00 AM
#7
Archived author: robinsch • Posted: 2024-02-02T09:00:56.946000+00:00
Original source

This is what I injected and it fixes it.
rektbyfaith
02-02-2024, 09:00 AM #7

Archived author: robinsch • Posted: 2024-02-02T09:00:56.946000+00:00
Original source

This is what I injected and it fixes it.

rektbyfaith
Administrator
0
02-02-2024, 09:02 AM
#8
Archived author: robinsch • Posted: 2024-02-02T09:02:16.956000+00:00
Original source

91 seems to be the default value <:pepeshrug:1169314921612328980>
rektbyfaith
02-02-2024, 09:02 AM #8

Archived author: robinsch • Posted: 2024-02-02T09:02:16.956000+00:00
Original source

91 seems to be the default value <:pepeshrug:1169314921612328980>

rektbyfaith
Administrator
0
02-02-2024, 09:02 AM
#9
Archived author: Shady • Posted: 2024-02-02T09:02:46.830000+00:00
Original source

Thanks dude !
rektbyfaith
02-02-2024, 09:02 AM #9

Archived author: Shady • Posted: 2024-02-02T09:02:46.830000+00:00
Original source

Thanks dude !

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