Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] client or server ?

[DiscordArchive] client or server ?

[DiscordArchive] client or server ?

rektbyfaith
Administrator
0
01-15-2024, 12:02 PM
#1
Archived author: Rymercyble • Posted: 2024-01-15T12:02:07.908000+00:00
Original source

client or server ?
rektbyfaith
01-15-2024, 12:02 PM #1

Archived author: Rymercyble • Posted: 2024-01-15T12:02:07.908000+00:00
Original source

client or server ?

rektbyfaith
Administrator
0
01-15-2024, 12:02 PM
#2
Archived author: Kaev • Posted: 2024-01-15T12:02:23.452000+00:00
Original source

Best case both
rektbyfaith
01-15-2024, 12:02 PM #2

Archived author: Kaev • Posted: 2024-01-15T12:02:23.452000+00:00
Original source

Best case both

rektbyfaith
Administrator
0
01-15-2024, 12:03 PM
#3
Archived author: Kaev • Posted: 2024-01-15T12:03:26.958000+00:00
Original source

just the part where you send and receive the table
rektbyfaith
01-15-2024, 12:03 PM #3

Archived author: Kaev • Posted: 2024-01-15T12:03:26.958000+00:00
Original source

just the part where you send and receive the table

rektbyfaith
Administrator
0
01-15-2024, 12:04 PM
#4
Archived author: Rymercyble • Posted: 2024-01-15T12:04:16.897000+00:00
Original source

```lua
function handlers.Presets(player, list, active)
end
```
```cpp
player->AIOHandle(
"TalentAIOScript",
"Presets",
result,
player->getActivePreset()
);
```
rektbyfaith
01-15-2024, 12:04 PM #4

Archived author: Rymercyble • Posted: 2024-01-15T12:04:16.897000+00:00
Original source

```lua
function handlers.Presets(player, list, active)
end
```
```cpp
player->AIOHandle(
"TalentAIOScript",
"Presets",
result,
player->getActivePreset()
);
```

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