Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] are there also written masks ?

[DiscordArchive] are there also written masks ?

[DiscordArchive] are there also written masks ?

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rektbyfaith
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12-25-2023, 11:31 PM
#1
Archived author: Rymercyble • Posted: 2023-12-25T23:31:46.054000+00:00
Original source

are there also written masks ?
rektbyfaith
12-25-2023, 11:31 PM #1

Archived author: Rymercyble • Posted: 2023-12-25T23:31:46.054000+00:00
Original source

are there also written masks ?

rektbyfaith
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12-25-2023, 11:38 PM
#2
Archived author: Aleist3r • Posted: 2023-12-25T23:38:36.671000+00:00
Original source

there are some cases but there are mostly checks for specific hex values, only a couple of masks are defined as enums
rektbyfaith
12-25-2023, 11:38 PM #2

Archived author: Aleist3r • Posted: 2023-12-25T23:38:36.671000+00:00
Original source

there are some cases but there are mostly checks for specific hex values, only a couple of masks are defined as enums

rektbyfaith
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12-25-2023, 11:39 PM
#3
Archived author: Rymercyble • Posted: 2023-12-25T23:39:10.130000+00:00
Original source

i wonder how many of these hardcodes are actually necessary if u are not limited by not editing dbc
rektbyfaith
12-25-2023, 11:39 PM #3

Archived author: Rymercyble • Posted: 2023-12-25T23:39:10.130000+00:00
Original source

i wonder how many of these hardcodes are actually necessary if u are not limited by not editing dbc

rektbyfaith
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12-25-2023, 11:41 PM
#4
Archived author: Aleist3r • Posted: 2023-12-25T23:41:33.596000+00:00
Original source

no idea but some are probably needed in cases when you have smth like `[x spell] reduces the cooldown of [y spell] by z seconds` since in stock core you don't have spell effect for that
rektbyfaith
12-25-2023, 11:41 PM #4

Archived author: Aleist3r • Posted: 2023-12-25T23:41:33.596000+00:00
Original source

no idea but some are probably needed in cases when you have smth like `[x spell] reduces the cooldown of [y spell] by z seconds` since in stock core you don't have spell effect for that

rektbyfaith
Administrator
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12-25-2023, 11:43 PM
#5
Archived author: Rymercyble • Posted: 2023-12-25T23:43:10.229000+00:00
Original source

well anything that is dynamic like my aura dealing dmg based on distance from some place or things like `target->CombatStop();` which i assume dbc doesnt have case for
rektbyfaith
12-25-2023, 11:43 PM #5

Archived author: Rymercyble • Posted: 2023-12-25T23:43:10.229000+00:00
Original source

well anything that is dynamic like my aura dealing dmg based on distance from some place or things like `target->CombatStop();` which i assume dbc doesnt have case for

rektbyfaith
Administrator
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12-25-2023, 11:44 PM
#6
Archived author: Aleist3r • Posted: 2023-12-25T23:44:44.016000+00:00
Original source

probably but you could code them once in core as spell effects/auras and be done instead of writing scripts for them all the time
rektbyfaith
12-25-2023, 11:44 PM #6

Archived author: Aleist3r • Posted: 2023-12-25T23:44:44.016000+00:00
Original source

probably but you could code them once in core as spell effects/auras and be done instead of writing scripts for them all the time

rektbyfaith
Administrator
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12-25-2023, 11:45 PM
#7
Archived author: Rymercyble • Posted: 2023-12-25T23:45:48.107000+00:00
Original source

only if that aura already exists but is not implement in core no ?
rektbyfaith
12-25-2023, 11:45 PM #7

Archived author: Rymercyble • Posted: 2023-12-25T23:45:48.107000+00:00
Original source

only if that aura already exists but is not implement in core no ?

rektbyfaith
Administrator
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12-25-2023, 11:45 PM
#8
Archived author: Foe • Posted: 2023-12-25T23:45:53.820000+00:00
Original source

no
rektbyfaith
12-25-2023, 11:45 PM #8

Archived author: Foe • Posted: 2023-12-25T23:45:53.820000+00:00
Original source

no

rektbyfaith
Administrator
0
12-25-2023, 11:45 PM
#9
Archived author: Foe • Posted: 2023-12-25T23:45:57.719000+00:00
Original source

you can add your own spell effects
rektbyfaith
12-25-2023, 11:45 PM #9

Archived author: Foe • Posted: 2023-12-25T23:45:57.719000+00:00
Original source

you can add your own spell effects

rektbyfaith
Administrator
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12-25-2023, 11:46 PM
#10
Archived author: Foe • Posted: 2023-12-25T23:46:13.047000+00:00
Original source

the client won't know what they do, so you can't reflect what those things do in tooltips etc
rektbyfaith
12-25-2023, 11:46 PM #10

Archived author: Foe • Posted: 2023-12-25T23:46:13.047000+00:00
Original source

the client won't know what they do, so you can't reflect what those things do in tooltips etc

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