Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Is there a way to fix an animation from freezing if it doesn't have texture animation in 010?

[DiscordArchive] Is there a way to fix an animation from freezing if it doesn't have texture animation in 010?

[DiscordArchive] Is there a way to fix an animation from freezing if it doesn't have texture animation in 010?

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rektbyfaith
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12-01-2023, 11:10 PM
#1
Archived author: Cronus • Posted: 2023-12-01T23:10:09.471000+00:00
Original source

Is there a way to fix an animation from freezing if it doesn't have texture animation in 010?
rektbyfaith
12-01-2023, 11:10 PM #1

Archived author: Cronus • Posted: 2023-12-01T23:10:09.471000+00:00
Original source

Is there a way to fix an animation from freezing if it doesn't have texture animation in 010?

rektbyfaith
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12-01-2023, 11:11 PM
#2
Archived author: Morfium • Posted: 2023-12-01T23:11:06.732000+00:00
Original source

Do you mean for example flames not animating? Usually you have to link them to a globalseq with the right time and they should properly play.
rektbyfaith
12-01-2023, 11:11 PM #2

Archived author: Morfium • Posted: 2023-12-01T23:11:06.732000+00:00
Original source

Do you mean for example flames not animating? Usually you have to link them to a globalseq with the right time and they should properly play.

rektbyfaith
Administrator
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12-01-2023, 11:12 PM
#3
Archived author: Cronus • Posted: 2023-12-01T23:12:11.836000+00:00
Original source

I am working on the emerald dream raid sets. Currently at mage everything is in collections folder so I have to remmap all textures etc. Well the helm for the mage has a clock animation on the brim of the hat. It plays then just stops after a few seconds.
rektbyfaith
12-01-2023, 11:12 PM #3

Archived author: Cronus • Posted: 2023-12-01T23:12:11.836000+00:00
Original source

I am working on the emerald dream raid sets. Currently at mage everything is in collections folder so I have to remmap all textures etc. Well the helm for the mage has a clock animation on the brim of the hat. It plays then just stops after a few seconds.

rektbyfaith
Administrator
0
12-01-2023, 11:12 PM
#4
Archived author: Cronus • Posted: 2023-12-01T23:12:59.361000+00:00
Original source


[Image: image.png?ex=690c82bb&is=690b313b&hm=6c6...0e84b9af5&]
rektbyfaith
12-01-2023, 11:12 PM #4

Archived author: Cronus • Posted: 2023-12-01T23:12:59.361000+00:00
Original source


[Image: image.png?ex=690c82bb&is=690b313b&hm=6c6...0e84b9af5&]

rektbyfaith
Administrator
0
12-01-2023, 11:13 PM
#5
Archived author: Morfium • Posted: 2023-12-01T23:13:17.978000+00:00
Original source

That happens for me with stuff that has a too long time set in globalsequence. It will play for as long as it is set in the animation and then pause until globalseq is done and then restart.
rektbyfaith
12-01-2023, 11:13 PM #5

Archived author: Morfium • Posted: 2023-12-01T23:13:17.978000+00:00
Original source

That happens for me with stuff that has a too long time set in globalsequence. It will play for as long as it is set in the animation and then pause until globalseq is done and then restart.

rektbyfaith
Administrator
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12-01-2023, 11:13 PM
#6
Archived author: Cronus • Posted: 2023-12-01T23:13:39.049000+00:00
Original source

there is no globalseq it's set to 0
rektbyfaith
12-01-2023, 11:13 PM #6

Archived author: Cronus • Posted: 2023-12-01T23:13:39.049000+00:00
Original source

there is no globalseq it's set to 0

rektbyfaith
Administrator
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12-01-2023, 11:15 PM
#7
Archived author: Morfium • Posted: 2023-12-01T23:15:26.942000+00:00
Original source

It's been ages that I fixed it... But I think t was something like, if texture animation has a globalsequenceid > -1 it needs to be set with the proper ms in the globalsequence
rektbyfaith
12-01-2023, 11:15 PM #7

Archived author: Morfium • Posted: 2023-12-01T23:15:26.942000+00:00
Original source

It's been ages that I fixed it... But I think t was something like, if texture animation has a globalsequenceid > -1 it needs to be set with the proper ms in the globalsequence

rektbyfaith
Administrator
0
12-01-2023, 11:15 PM
#8
Archived author: Morfium • Posted: 2023-12-01T23:15:48.089000+00:00
Original source

You can just set the offset to the end of the file. The globalsequence should be just a list of uint32
rektbyfaith
12-01-2023, 11:15 PM #8

Archived author: Morfium • Posted: 2023-12-01T23:15:48.089000+00:00
Original source

You can just set the offset to the end of the file. The globalsequence should be just a list of uint32

rektbyfaith
Administrator
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12-01-2023, 11:16 PM
#9
Archived author: Cronus • Posted: 2023-12-01T23:16:23.852000+00:00
Original source

But in the file there is no texture animation section on it. Which has be confused
rektbyfaith
12-01-2023, 11:16 PM #9

Archived author: Cronus • Posted: 2023-12-01T23:16:23.852000+00:00
Original source

But in the file there is no texture animation section on it. Which has be confused

rektbyfaith
Administrator
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12-01-2023, 11:17 PM
#10
Archived author: Morfium • Posted: 2023-12-01T23:17:32.229000+00:00
Original source

is it an actual object that moves or a texture? It might be an actually animated mesh. Not sure how that works then.
rektbyfaith
12-01-2023, 11:17 PM #10

Archived author: Morfium • Posted: 2023-12-01T23:17:32.229000+00:00
Original source

is it an actual object that moves or a texture? It might be an actually animated mesh. Not sure how that works then.

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