[DiscordArchive] Does anyone know why noggit wont read texture files above BFA maps?
[DiscordArchive] Does anyone know why noggit wont read texture files above BFA maps?
![[Image: image.png?ex=690c5e72&is=690b0cf2&hm=3e1...060b134ef&]](https://cdn.discordapp.com/attachments/415944535718494208/1179884098941100134/image.png?ex=690c5e72&is=690b0cf2&hm=3e154c7b5a9ebc10c43026a542dced4b690ca6551ea7007d2f93a27060b134ef&)
Archived author: cespar • Posted: 2023-11-30T20:38:10.475000+00:00
Original source
Does anyone know why noggit wont read texture files above BFA maps?
![[Image: image.png?ex=690c5e72&is=690b0cf2&hm=3e1...060b134ef&]](https://cdn.discordapp.com/attachments/415944535718494208/1179884098941100134/image.png?ex=690c5e72&is=690b0cf2&hm=3e154c7b5a9ebc10c43026a542dced4b690ca6551ea7007d2f93a27060b134ef&)
Archived author: Nix • Posted: 2023-11-30T20:39:06.859000+00:00
Original source
TextureIDs I assume
Archived author: Morfium • Posted: 2023-11-30T20:39:23.307000+00:00
Original source
If you downconverted them with the tool on modelchanging the textures have the _s attached. That needs to be removed.
Archived author: Nix • Posted: 2023-11-30T20:39:37.615000+00:00
Original source
or that
Archived author: Morfium • Posted: 2023-11-30T20:40:19.897000+00:00
Original source
I mean... just a guess... I would assume them to crash if they still had texture ids, unless you managed to convert them with those in place.
Archived author: Titi • Posted: 2023-11-30T20:43:15.834000+00:00
Original source
that's in noggit, doesn't have anything to do with specular
Archived author: Titi • Posted: 2023-11-30T20:43:23.136000+00:00
Original source
this is just missing textures