[DiscordArchive] basepoints? I see realpoints would that be it?
[DiscordArchive] basepoints? I see realpoints would that be it?
Archived author: Pengy • Posted: 2023-11-14T19:25:59.628000+00:00
Original source
basepoints? I see realpoints would that be it?
Archived author: Vlathis • Posted: 2023-11-14T20:01:25.793000+00:00
Original source
Yeah, real points are applied every level from base level to max level. So 1 base 80 max means it applies the real points for every level. That said, at base WoW curves, making it balance perfectly for that big of a range is easier said than done since power scaling isn't necessarily linear, especially with expansion spikes factored in.
Archived author: Vlathis • Posted: 2023-11-14T20:02:06.049000+00:00
Original source
Unless you're doing your own custom power curve and not using Blizzard's numbers.
Archived author: Pengy • Posted: 2023-11-14T20:02:22.955000+00:00
Original source
I'd always rather scale my players into being stronger rather than weaker if itd be possible to just over compensate without going crazy ofc
Archived author: Pengy • Posted: 2023-11-14T20:02:33.082000+00:00
Original source
Im just using blizzards numbers, I'm not smart enough to do my own
Archived author: Vlathis • Posted: 2023-11-14T20:04:30.668000+00:00
Original source
It takes a lot to redo the entire power curve of the game anyways, was just adding that addendum just in case. But yeah, real points are what you're looking for on that, you'll just have to play with the numbers to get something that hits what you want to do with it.
Archived author: Pengy • Posted: 2023-11-14T20:05:22.186000+00:00
Original source
❤️ Thank you so much! Is there any sort of base line for what numbers I should start at or just trial and error?
Archived author: Vlathis • Posted: 2023-11-14T20:18:09.504000+00:00
Original source
No problem! I haven't tried to make a spell scale 1-80 so I'm not sure exactly what kind of numbers you'd need, you'll probably have to just trial and error it until you get something you're happy with.