[DiscordArchive] I'm guessing it's a "particle effect", whatever that is, but is that likely before I go wasting time
[DiscordArchive] I'm guessing it's a "particle effect", whatever that is, but is that likely before I go wasting time
Archived author: Azarchius • Posted: 2023-11-11T17:48:28.387000+00:00
Original source
I'm guessing it's a "particle effect", whatever that is, but is that likely before I go wasting time figuring out where and how particle effects work on m2s?
Archived author: Bloodfangx • Posted: 2023-11-11T18:05:52.909000+00:00
Original source
Wow textures size need to be power of 2, 2, 4, 8, 16, 32, 64, 128, 92 won't work.
Archived author: slay • Posted: 2023-11-11T18:08:57.633000+00:00
Original source
ohh ill try that thank u
Archived author: Deamon • Posted: 2023-11-11T18:10:43.565000+00:00
Original source
It's particles for sure
Archived author: Deamon • Posted: 2023-11-11T18:11:19.541000+00:00
Original source
and particles in WoW is a big chunky rabbit hole
Archived author: Azarchius • Posted: 2023-11-11T18:12:12.539000+00:00
Original source
Thanks. I guess I gotta go find where the heck particles live inside the client's CM2Model so I can map it out and hide as needed... I've got something I documented as "ModelEffect" which seems to be something different (I think itemvisual-related like enchants or itemdisplayinfo-embedded stuff)
Archived author: Deamon • Posted: 2023-11-11T18:12:34.720000+00:00
Original source
No, no, no
Archived author: Deamon • Posted: 2023-11-11T18:13:04.727000+00:00
Original source
Particles in CM2Model are generated using generators. Which are constructed in CM2Model::InitializeLoaded
Archived author: Azarchius • Posted: 2023-11-11T18:14:13.826000+00:00
Original source
It's its own object, but there's a ptr to it from inside the CM2Model I imagine
Archived author: Azarchius • Posted: 2023-11-11T18:14:32.601000+00:00
Original source
The generators must be unique per M2 instance no?