[DiscordArchive] Look at critters?
[DiscordArchive] Look at critters?
Archived author: Starky • Posted: 2023-10-31T17:05:56.017000+00:00
Original source
Look at critters?
Archived author: Starky • Posted: 2023-10-31T17:08:02.550000+00:00
Original source
Or maybe look at enemies that flee, see if there's a health threshold you can edit to make them always flee, then work on getting rid of the combat log message saying they are attempting to run away?
Archived author: Xonxy • Posted: 2023-10-31T17:14:08.505000+00:00
Original source
Using 105 but its attacking player and enemy creature also
Archived author: stoneharry • Posted: 2023-10-31T17:14:36.244000+00:00
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You want to set unit flags for that behaviour
Archived author: stoneharry • Posted: 2023-10-31T17:14:51.548000+00:00
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Instead of faction
Archived author: Starky • Posted: 2023-10-31T17:16:09.270000+00:00
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A problem I've been trying to tackle lately is figuring out how to script a spell similar to demon hunters fel rush, having charges on it would be cool, but mostly just the functionality of dashing your character forward and having the character model intersecting with others be the trigger for damage. I'm a complete novice at this though, anyone got a direction they can point me to learn how to build movement into spells and using a character model as the "hitbox" I'm debating on compiling the main branch just to look at the code.
Archived author: Xonxy • Posted: 2023-10-31T17:16:51.257000+00:00
Original source
Aha gonna check it
Archived author: stoneharry • Posted: 2023-10-31T18:23:20.306000+00:00
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ImmuneToPlayers = 256,
ImmuneToCreatures = 512
Archived author: Xonxy • Posted: 2023-10-31T18:31:21.190000+00:00
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Thanks stoneharry! ❤️
Archived author: Radeghost • Posted: 2023-10-31T19:52:39.233000+00:00
Original source
Bump that one