[DiscordArchive] seems like you initialize Position pos but don't fill it with GetFirstCollisionPosition so it's just
[DiscordArchive] seems like you initialize Position pos but don't fill it with GetFirstCollisionPosition so it's just
Archived author: bulbous0617 • Posted: 2023-10-02T14:15:04.764000+00:00
Original source
seems like you initialize Position pos but don't fill it with GetFirstCollisionPosition so it's just garbage?
Archived author: bulbous0617 • Posted: 2023-10-02T14:16:38.581000+00:00
Original source
```cpp
if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4]))
{
Position pos = summon->GetFirstCollisionPosition(2.5f, static_cast<float>(M_PI / 4));
totem->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), caster->GetOrientation());
}
``` can you do this?
Archived author: BonziBudd • Posted: 2023-10-02T14:28:07.919000+00:00
Original source
Doesn't it grab the location i clicked at the POS
Archived author: BonziBudd • Posted: 2023-10-02T14:28:14.569000+00:00
Original source
for the NPC
Archived author: BonziBudd • Posted: 2023-10-02T14:28:20.277000+00:00
Original source
and then uses the NPC to sapwn
Archived author: BonziBudd • Posted: 2023-10-02T14:28:58.513000+00:00
Original source
```Position const* sumpos = GetExplTargetDest();
TempSummon* summon = caster->GetMap()->SummonCreature(47319, *sumpos, NULL, 0, caster, ObjectGuid::Empty, GetSpellInfo()->Id);
if (!summon)
return;```
![[Image: image.png?ex=690c09dd&is=690ab85d&hm=e96...704ce5af7&]](https://cdn.discordapp.com/attachments/415944535718494208/1158412395744612472/image.png?ex=690c09dd&is=690ab85d&hm=e96094f461b07296456a225160721833db75c246c6770469594e3c3704ce5af7&)
![[Image: image.png?ex=690c09dd&is=690ab85d&hm=3dd...cfb9ee592&]](https://cdn.discordapp.com/attachments/415944535718494208/1158412396084346971/image.png?ex=690c09dd&is=690ab85d&hm=3dda54949294a02b6eacc2fea9bf6663833794543285e4002cbd453cfb9ee592&)
Archived author: swagkhalifa • Posted: 2023-10-02T14:37:17.564000+00:00
Original source
<@107550177975341056> <@824150478006779914>
Line 587 in patch-enUS.MPQ/Interface/FrameXML/UnitPopup.lua
You can change the value 65 to something lower or I guess remove the check entirely. That should do the trick tough.
![[Image: image.png?ex=690c09dd&is=690ab85d&hm=e96...704ce5af7&]](https://cdn.discordapp.com/attachments/415944535718494208/1158412395744612472/image.png?ex=690c09dd&is=690ab85d&hm=e96094f461b07296456a225160721833db75c246c6770469594e3c3704ce5af7&)
![[Image: image.png?ex=690c09dd&is=690ab85d&hm=3dd...cfb9ee592&]](https://cdn.discordapp.com/attachments/415944535718494208/1158412396084346971/image.png?ex=690c09dd&is=690ab85d&hm=3dda54949294a02b6eacc2fea9bf6663833794543285e4002cbd453cfb9ee592&)
Archived author: swagkhalifa • Posted: 2023-10-02T14:39:23.312000+00:00
Original source
As with everything else, you probably want to copy the file, edit it and add it to your custom patch to not mess with blizz patches.
Archived author: Crow • Posted: 2023-10-02T14:39:46.568000+00:00
Original source
Is there server-side compatibility though below level 65
Archived author: Crow • Posted: 2023-10-02T14:40:17.046000+00:00
Original source
Either way, huge thanks homie