[DiscordArchive] So won’t fall through by doing that?
[DiscordArchive] So won’t fall through by doing that?
Archived author: stoneharry • Posted: 2023-09-19T15:01:19.873000+00:00
Original source
Emulators used to have load order issues with creatures vs gobjects, not sure if that's still a thing. If it is you can set it flying with stand animation
Archived author: cespar • Posted: 2023-09-19T15:02:33.876000+00:00
Original source
Do you by any chance know how to config the visual range on m2s etc as they tend to disappear Wien being on the other side of the garrison?
Archived author: stoneharry • Posted: 2023-09-19T15:02:53.165000+00:00
Original source
Can change visibility distance in creature template addon
Archived author: cespar • Posted: 2023-09-19T15:03:10.814000+00:00
Original source
I meant for gameobjects
Archived author: robinsch • Posted: 2023-09-19T15:03:27.455000+00:00
Original source
It is hardcoded by gameobject type.
Archived author: cespar • Posted: 2023-09-19T15:03:36.422000+00:00
Original source
Alright
Archived author: robinsch • Posted: 2023-09-19T15:05:57.964000+00:00
Original source
Check IsLargeGameObject / IsInfiniteGameObject
Archived author: cespar • Posted: 2023-09-19T15:07:05.189000+00:00
Original source
bool IsInfiniteGameObject() const
{
switch (type)
{
case GAMEOBJECT_TYPE_DOOR: return door.InfiniteAOI != 0;
case GAMEOBJECT_TYPE_FLAGSTAND: return flagStand.InfiniteAOI != 0;
case GAMEOBJECT_TYPE_FLAGDROP: return flagDrop.InfiniteAOI != 0;
case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: return true;
case GAMEOBJECT_TYPE_TRAPDOOR: return trapdoor.InfiniteAOI != 0;
case GAMEOBJECT_TYPE_NEW_FLAG: return newflag.InfiniteAOI != 0;
case GAMEOBJECT_TYPE_GARRISON_BUILDING: return true;
case GAMEOBJECT_TYPE_PHASEABLE_MO: return true;
case GAMEOBJECT_TYPE_SIEGEABLE_MO: return true;
case GAMEOBJECT_TYPE_CLIENT_MODEL: return newflag.InfiniteAOI != 0;
Archived author: cespar • Posted: 2023-09-19T15:07:11.014000+00:00
Original source
i guess?
Archived author: robinsch • Posted: 2023-09-19T15:07:31.982000+00:00
Original source
yup, data fields inside gameobject_template