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[DiscordArchive] Did you compile maps?

[DiscordArchive] Did you compile maps?

rektbyfaith
Administrator
0
09-19-2023, 02:46 PM
#1
Archived author: BonziBudd • Posted: 2023-09-19T14:46:29.762000+00:00
Original source

Did you compile maps?
rektbyfaith
09-19-2023, 02:46 PM #1

Archived author: BonziBudd • Posted: 2023-09-19T14:46:29.762000+00:00
Original source

Did you compile maps?

rektbyfaith
Administrator
0
09-19-2023, 02:47 PM
#2
Archived author: BonziBudd • Posted: 2023-09-19T14:47:06.184000+00:00
Original source

maps, vmaps, and mmaps. Not sure exactly what you are doing but if you dont have maps and vmaps for ur map edit you are going to see mobs doing weird shit
rektbyfaith
09-19-2023, 02:47 PM #2

Archived author: BonziBudd • Posted: 2023-09-19T14:47:06.184000+00:00
Original source

maps, vmaps, and mmaps. Not sure exactly what you are doing but if you dont have maps and vmaps for ur map edit you are going to see mobs doing weird shit

rektbyfaith
Administrator
0
09-19-2023, 02:53 PM
#3
Archived author: cespar • Posted: 2023-09-19T14:53:45.932000+00:00
Original source

I do but its a spawned m2 not from noggit, I basically made my own type of garrison so it phase in on completed quest with some npcs etc somewhat works but mostly npcs fall through it..
rektbyfaith
09-19-2023, 02:53 PM #3

Archived author: cespar • Posted: 2023-09-19T14:53:45.932000+00:00
Original source

I do but its a spawned m2 not from noggit, I basically made my own type of garrison so it phase in on completed quest with some npcs etc somewhat works but mostly npcs fall through it..

rektbyfaith
Administrator
0
09-19-2023, 02:55 PM
#4
Archived author: stoneharry • Posted: 2023-09-19T14:55:39.524000+00:00
Original source

Emulators don't support collision for npcs with gameobject. Only line of sight
rektbyfaith
09-19-2023, 02:55 PM #4

Archived author: stoneharry • Posted: 2023-09-19T14:55:39.524000+00:00
Original source

Emulators don't support collision for npcs with gameobject. Only line of sight

rektbyfaith
Administrator
0
09-19-2023, 02:56 PM
#5
Archived author: cespar • Posted: 2023-09-19T14:56:36.509000+00:00
Original source

Alright so have to basically make npcs fly and find a decent model that fits like it’s hovering I guess
rektbyfaith
09-19-2023, 02:56 PM #5

Archived author: cespar • Posted: 2023-09-19T14:56:36.509000+00:00
Original source

Alright so have to basically make npcs fly and find a decent model that fits like it’s hovering I guess

rektbyfaith
Administrator
0
09-19-2023, 02:56 PM
#6
Archived author: stoneharry • Posted: 2023-09-19T14:56:44.736000+00:00
Original source

A workaround is to disable pathfinding for the creatures. See flags_extra column in creature_template (see documentation on TC wiki)
rektbyfaith
09-19-2023, 02:56 PM #6

Archived author: stoneharry • Posted: 2023-09-19T14:56:44.736000+00:00
Original source

A workaround is to disable pathfinding for the creatures. See flags_extra column in creature_template (see documentation on TC wiki)

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