Forums WoW Modding Discussion Modeling [Archive] Programmer Island

[Archive] Programmer Island

[Archive] Programmer Island

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
11-04-2025, 11:08 AM
#11
Archived author: Hunterorz • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: w00t Thx Dude + REp to you and it works!
rektbyfaith
11-04-2025, 11:08 AM #11

Archived author: Hunterorz • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: w00t Thx Dude + REp to you and it works!

rektbyfaith
Administrator
0
11-04-2025, 11:08 AM
#12
Archived author: SJP10 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: Umm yha, im not that sweet at model editing, can you post a File for your .Mpq's?[Image: biggrin.png]
rektbyfaith
11-04-2025, 11:08 AM #12

Archived author: SJP10 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: Umm yha, im not that sweet at model editing, can you post a File for your .Mpq's?[Image: biggrin.png]

rektbyfaith
Administrator
0
11-04-2025, 11:08 AM
#13
Archived author: SomethingCool525 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: No and to anyone who does I will have to ask that it be removed. This is not something that should be handed out. Take the time to learn how, Its all spoonfed right there to you on exactly how to do it. There is NO need to just download it. I'm sorry if that comes off as rude but this is a place to teach others, and share ideas. Its very simple, its like at most a 5 minute model edit.
rektbyfaith
11-04-2025, 11:08 AM #13

Archived author: SomethingCool525 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: No and to anyone who does I will have to ask that it be removed. This is not something that should be handed out. Take the time to learn how, Its all spoonfed right there to you on exactly how to do it. There is NO need to just download it. I'm sorry if that comes off as rude but this is a place to teach others, and share ideas. Its very simple, its like at most a 5 minute model edit.

rektbyfaith
Administrator
0
11-04-2025, 11:08 AM
#14
Archived author: SJP10 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: I know what model editing invilves like program wise. Im just not sure how to move stuff around and you know =/ God ive been waiting for Programmers island a LONG time Lol +Rep =)

P.S anything you can teach me?
rektbyfaith
11-04-2025, 11:08 AM #14

Archived author: SJP10 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: I know what model editing invilves like program wise. Im just not sure how to move stuff around and you know =/ God ive been waiting for Programmers island a LONG time Lol +Rep =)

P.S anything you can teach me?

rektbyfaith
Administrator
0
11-04-2025, 11:08 AM
#15
Archived author: SomethingCool525 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: Well I could teach you, but there is no need. Other have long beat me to it. 1st in reguards to this particular model change I would say look at the GM island post (Stickied) for exactly how to edit Zep Coords. Once you have that down (And i must say that guide up there is brillant and tells you EXACTLY how to do such) Model edit the zone. Its pretty simple, Ill recap on a very Basic un elaborated level.

1) Open MWCS and open the terrain.mpq

2) From world\Maps\Development click on the folder til its highlighted and extract to w/e you can find it easily.

3) Using a batch renamer convert all of the "development" to "Kalimdor"

4) In MWCS go to Pack(P) and create a new MPQ (I called mine Patch-x.MPQ)

5) Then its back to pack (P) And add files.

6) Find your folder and start adding the .adt files one by one, make sure they look like this World\Maps\Kalimdor\Kalimdor_*_*.adt

7) Once alllllll of the .adt files are there and with the right listfile go back to Pack(P) Save and close archive.

[Image: cool.gif] Your done.

Hope that helps, llke I said its a summary, there are more indepth posts elsewhere on MMowned just search.

-SomethingCool
rektbyfaith
11-04-2025, 11:08 AM #15

Archived author: SomethingCool525 • Posted: 2025-11-04T12:08:05.248239
Original source

Quote: Well I could teach you, but there is no need. Other have long beat me to it. 1st in reguards to this particular model change I would say look at the GM island post (Stickied) for exactly how to edit Zep Coords. Once you have that down (And i must say that guide up there is brillant and tells you EXACTLY how to do such) Model edit the zone. Its pretty simple, Ill recap on a very Basic un elaborated level.

1) Open MWCS and open the terrain.mpq

2) From world\Maps\Development click on the folder til its highlighted and extract to w/e you can find it easily.

3) Using a batch renamer convert all of the "development" to "Kalimdor"

4) In MWCS go to Pack(P) and create a new MPQ (I called mine Patch-x.MPQ)

5) Then its back to pack (P) And add files.

6) Find your folder and start adding the .adt files one by one, make sure they look like this World\Maps\Kalimdor\Kalimdor_*_*.adt

7) Once alllllll of the .adt files are there and with the right listfile go back to Pack(P) Save and close archive.

[Image: cool.gif] Your done.

Hope that helps, llke I said its a summary, there are more indepth posts elsewhere on MMowned just search.

-SomethingCool

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)