[DiscordArchive] Where do I change the sound of a spell?
[DiscordArchive] Where do I change the sound of a spell?
Archived author: Pantheon • Posted: 2023-08-14T16:43:06.563000+00:00
Original source
Where do I change the sound of a spell?
Archived author: <o> • Posted: 2023-08-14T16:45:00.089000+00:00
Original source
the lock system is one of the most convoluted systems in the game. it goes something like this.
Profession = SkillLine.dbc
Gathering Spell = Spell.dbc
Gathering spell -> SkillLineAbility.dbc -> SkillLine.dbc
Gathering Spell -> LockType.dbc
GameObject -> Lock.dbc [has skill rank requirement] -> LockType.dbc
Archived author: <o> • Posted: 2023-08-14T16:45:48.468000+00:00
Original source
if you want a reference then tswow can produce valid gathering spells
Archived author: <o> • Posted: 2023-08-14T16:46:46.565000+00:00
Original source
each profession with gathering needs at least SkillLine.dbc (skill itself), Spell.dbc (gathering spell) and LockType.dbc, then you create gameobjects/locks and connect to the locktype
Archived author: Nix • Posted: 2023-08-14T16:47:09.606000+00:00
Original source
Seems very convoluted for something otherwise very simple lol
Archived author: <o> • Posted: 2023-08-14T16:47:27.543000+00:00
Original source
it kind of makes sense but like many other things in the game, it's made to be extremely generalizable
Archived author: <o> • Posted: 2023-08-14T16:47:54.018000+00:00
Original source
that way you can also have non-skill locks like keys and such
Archived author: <o> • Posted: 2023-08-14T16:48:31.211000+00:00
Original source
but yeah, just a field on gameobject_template with some requirements or whatever would've been more than enough, but most things with a tooltip will take a route through dbc
Archived author: Nix • Posted: 2023-08-14T16:48:45.891000+00:00
Original source
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Archived author: Keynets • Posted: 2023-08-14T17:02:22.376000+00:00
Original source
Thank you mate. This should be pinned :p as soon as I get home I’m a look into it more