[DiscordArchive] Isn't that built into the client?
[DiscordArchive] Isn't that built into the client?
Archived author: BonziBudd • Posted: 2023-08-10T09:58:26.099000+00:00
Original source
I had this entire BG working flawlessly before
Archived author: BonziBudd • Posted: 2023-08-10T09:58:31.687000+00:00
Original source
and i trashed it
Archived author: BonziBudd • Posted: 2023-08-10T09:58:39.146000+00:00
Original source
because of I couldnt' get Worldstates to work
Archived author: BonziBudd • Posted: 2023-08-10T09:58:41.871000+00:00
Original source
holy fuck
Archived author: BonziBudd • Posted: 2023-08-10T10:10:19.588000+00:00
Original source
case 3277: // Warsong Gulch
if (battleground && (battleground->GetTypeID(true) == BATTLEGROUND_WS || battleground->GetTypeID(true) == BATTLEGROUND_TP))
battleground->FillInitialWorldStates(packet);
else
{
packet.Worldstates.emplace_back(1581, 0); // alliance flag captures
packet.Worldstates.emplace_back(1582, 0); // horde flag captures
packet.Worldstates.emplace_back(1545, 0); // unk, set to 1 on alliance flag pickup...
packet.Worldstates.emplace_back(1546, 0); // unk, set to 1 on horde flag pickup, after drop it's -1
packet.Worldstates.emplace_back(1547, 2); // unk
packet.Worldstates.emplace_back(1601, 3); // unk (max flag captures?)
packet.Worldstates.emplace_back(2338, 1); // horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
packet.Worldstates.emplace_back(2339, 1); // alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
}
break;
Archived author: BonziBudd • Posted: 2023-08-10T10:10:24.467000+00:00
Original source
So this would be acceptable