[DiscordArchive] <@213383518842126336> - Looks like blizz never have a delay at the start of their taxi paths only at
[DiscordArchive] <@213383518842126336> - Looks like blizz never have a delay at the start of their taxi paths only at
![[Image: image.png?ex=690c9961&is=690b47e1&hm=850...6b70dc0fa&]](https://cdn.discordapp.com/attachments/415944535718494208/1138272774595559584/image.png?ex=690c9961&is=690b47e1&hm=850bec4db041a68bded187286488a7e3b6b6ffd7cd98d29831275b36b70dc0fa&)
Archived author: Drikish • Posted: 2023-08-08T00:49:37.596000+00:00
Original source
```Finally the entry in Transports DB:```
![[Image: image.png?ex=690c9961&is=690b47e1&hm=850...6b70dc0fa&]](https://cdn.discordapp.com/attachments/415944535718494208/1138272774595559584/image.png?ex=690c9961&is=690b47e1&hm=850bec4db041a68bded187286488a7e3b6b6ffd7cd98d29831275b36b70dc0fa&)
Archived author: Drikish • Posted: 2023-08-08T00:50:46.084000+00:00
Original source
The only thing I can think is that the TaxiPathNodes are not close enough in co-ords to the start / end position of the defines in TaxiNodesDBC and its relating TaxiPathDBC entry
Archived author: Drikish • Posted: 2023-08-08T00:51:42.385000+00:00
Original source
I did try setting the values in TaxiPathDBC to 0 & 0, as they can be from what I see on other transport. This didn't help, but destroyed the relationship to the TaxiNodesDBC with the original 'start' / 'end' which kind of invalidates the theory above.
Archived author: Drikish • Posted: 2023-08-08T00:52:08.333000+00:00
Original source
So yeah I'm at a loss as it all seems ok
Archived author: Drikish • Posted: 2023-08-08T01:02:16.741000+00:00
Original source
Oooooh I have progress managed to get it to stop
Archived author: Drikish • Posted: 2023-08-08T01:02:51.478000+00:00
Original source
I had to enable Flag = 2 on the delay call
Archived author: Drikish • Posted: 2023-08-08T01:03:28.393000+00:00
Original source
But its still desynced
Archived author: Drikish • Posted: 2023-08-08T01:15:07.751000+00:00
Original source
```
struct
{
uint32 taxiPathID; // 0 taxiPathID, References: TaxiPath, NoValue = 0
uint32 moveSpeed; // 1 moveSpeed, int, Min value: 1, Max value: 60, Default value: 1
uint32 accelRate; // 2 accelRate, int, Min value: 1, Max value: 20, Default value: 1
uint32 startEventID; // 3 startEventID, References: GameEvents, NoValue = 0
uint32 stopEventID; // 4 stopEventID, References: GameEvents, NoValue = 0
uint32 transportPhysics; // 5 transportPhysics, References: TransportPhysics, NoValue = 0
int32 SpawnMap; // 6 Spawn Map, References: Map, NoValue = -1
uint32 worldState1; // 7 worldState1, References: WorldState, NoValue = 0
uint32 allowstopping; // 8 allow stopping, enum { false, true, }; Default: false
} moTransport;
```
Archived author: Drikish • Posted: 2023-08-08T01:15:32.469000+00:00
Original source
What is worldState1?
Archived author: Drikish • Posted: 2023-08-08T01:15:40.185000+00:00
Original source
Is it a phasing mask or something for the transport?