Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@213383518842126336> - Looks like blizz never have a delay at the start of their taxi paths only at

[DiscordArchive] <@213383518842126336> - Looks like blizz never have a delay at the start of their taxi paths only at

[DiscordArchive] <@213383518842126336> - Looks like blizz never have a delay at the start of their taxi paths only at

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rektbyfaith
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0
08-08-2023, 12:49 AM
#21
Archived author: Drikish • Posted: 2023-08-08T00:49:37.596000+00:00
Original source

```Finally the entry in Transports DB:```
[Image: image.png?ex=690c9961&is=690b47e1&hm=850...6b70dc0fa&]
rektbyfaith
08-08-2023, 12:49 AM #21

Archived author: Drikish • Posted: 2023-08-08T00:49:37.596000+00:00
Original source

```Finally the entry in Transports DB:```
[Image: image.png?ex=690c9961&is=690b47e1&hm=850...6b70dc0fa&]

rektbyfaith
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08-08-2023, 12:50 AM
#22
Archived author: Drikish • Posted: 2023-08-08T00:50:46.084000+00:00
Original source

The only thing I can think is that the TaxiPathNodes are not close enough in co-ords to the start / end position of the defines in TaxiNodesDBC and its relating TaxiPathDBC entry
rektbyfaith
08-08-2023, 12:50 AM #22

Archived author: Drikish • Posted: 2023-08-08T00:50:46.084000+00:00
Original source

The only thing I can think is that the TaxiPathNodes are not close enough in co-ords to the start / end position of the defines in TaxiNodesDBC and its relating TaxiPathDBC entry

rektbyfaith
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08-08-2023, 12:51 AM
#23
Archived author: Drikish • Posted: 2023-08-08T00:51:42.385000+00:00
Original source

I did try setting the values in TaxiPathDBC to 0 & 0, as they can be from what I see on other transport. This didn't help, but destroyed the relationship to the TaxiNodesDBC with the original 'start' / 'end' which kind of invalidates the theory above.
rektbyfaith
08-08-2023, 12:51 AM #23

Archived author: Drikish • Posted: 2023-08-08T00:51:42.385000+00:00
Original source

I did try setting the values in TaxiPathDBC to 0 & 0, as they can be from what I see on other transport. This didn't help, but destroyed the relationship to the TaxiNodesDBC with the original 'start' / 'end' which kind of invalidates the theory above.

rektbyfaith
Administrator
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08-08-2023, 12:52 AM
#24
Archived author: Drikish • Posted: 2023-08-08T00:52:08.333000+00:00
Original source

So yeah I'm at a loss as it all seems ok
rektbyfaith
08-08-2023, 12:52 AM #24

Archived author: Drikish • Posted: 2023-08-08T00:52:08.333000+00:00
Original source

So yeah I'm at a loss as it all seems ok

rektbyfaith
Administrator
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08-08-2023, 01:02 AM
#25
Archived author: Drikish • Posted: 2023-08-08T01:02:16.741000+00:00
Original source

Oooooh I have progress managed to get it to stop
rektbyfaith
08-08-2023, 01:02 AM #25

Archived author: Drikish • Posted: 2023-08-08T01:02:16.741000+00:00
Original source

Oooooh I have progress managed to get it to stop

rektbyfaith
Administrator
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08-08-2023, 01:02 AM
#26
Archived author: Drikish • Posted: 2023-08-08T01:02:51.478000+00:00
Original source

I had to enable Flag = 2 on the delay call
rektbyfaith
08-08-2023, 01:02 AM #26

Archived author: Drikish • Posted: 2023-08-08T01:02:51.478000+00:00
Original source

I had to enable Flag = 2 on the delay call

rektbyfaith
Administrator
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08-08-2023, 01:03 AM
#27
Archived author: Drikish • Posted: 2023-08-08T01:03:28.393000+00:00
Original source

But its still desynced
rektbyfaith
08-08-2023, 01:03 AM #27

Archived author: Drikish • Posted: 2023-08-08T01:03:28.393000+00:00
Original source

But its still desynced

rektbyfaith
Administrator
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08-08-2023, 01:15 AM
#28
Archived author: Drikish • Posted: 2023-08-08T01:15:07.751000+00:00
Original source

```
struct
{
uint32 taxiPathID; // 0 taxiPathID, References: TaxiPath, NoValue = 0
uint32 moveSpeed; // 1 moveSpeed, int, Min value: 1, Max value: 60, Default value: 1
uint32 accelRate; // 2 accelRate, int, Min value: 1, Max value: 20, Default value: 1
uint32 startEventID; // 3 startEventID, References: GameEvents, NoValue = 0
uint32 stopEventID; // 4 stopEventID, References: GameEvents, NoValue = 0
uint32 transportPhysics; // 5 transportPhysics, References: TransportPhysics, NoValue = 0
int32 SpawnMap; // 6 Spawn Map, References: Map, NoValue = -1
uint32 worldState1; // 7 worldState1, References: WorldState, NoValue = 0
uint32 allowstopping; // 8 allow stopping, enum { false, true, }; Default: false
} moTransport;
```
rektbyfaith
08-08-2023, 01:15 AM #28

Archived author: Drikish • Posted: 2023-08-08T01:15:07.751000+00:00
Original source

```
struct
{
uint32 taxiPathID; // 0 taxiPathID, References: TaxiPath, NoValue = 0
uint32 moveSpeed; // 1 moveSpeed, int, Min value: 1, Max value: 60, Default value: 1
uint32 accelRate; // 2 accelRate, int, Min value: 1, Max value: 20, Default value: 1
uint32 startEventID; // 3 startEventID, References: GameEvents, NoValue = 0
uint32 stopEventID; // 4 stopEventID, References: GameEvents, NoValue = 0
uint32 transportPhysics; // 5 transportPhysics, References: TransportPhysics, NoValue = 0
int32 SpawnMap; // 6 Spawn Map, References: Map, NoValue = -1
uint32 worldState1; // 7 worldState1, References: WorldState, NoValue = 0
uint32 allowstopping; // 8 allow stopping, enum { false, true, }; Default: false
} moTransport;
```

rektbyfaith
Administrator
0
08-08-2023, 01:15 AM
#29
Archived author: Drikish • Posted: 2023-08-08T01:15:32.469000+00:00
Original source

What is worldState1?
rektbyfaith
08-08-2023, 01:15 AM #29

Archived author: Drikish • Posted: 2023-08-08T01:15:32.469000+00:00
Original source

What is worldState1?

rektbyfaith
Administrator
0
08-08-2023, 01:15 AM
#30
Archived author: Drikish • Posted: 2023-08-08T01:15:40.185000+00:00
Original source

Is it a phasing mask or something for the transport?
rektbyfaith
08-08-2023, 01:15 AM #30

Archived author: Drikish • Posted: 2023-08-08T01:15:40.185000+00:00
Original source

Is it a phasing mask or something for the transport?

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