Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] can I see the result of that?

[DiscordArchive] can I see the result of that?

[DiscordArchive] can I see the result of that?

Pages (5): Previous 1 2 3 4 5 Next
rektbyfaith
Administrator
0
08-03-2023, 12:17 AM
#31
Archived author: Titi • Posted: 2023-08-03T00:17:38.467000+00:00
Original source

your first screenshot looks pretty bad for gameplay
rektbyfaith
08-03-2023, 12:17 AM #31

Archived author: Titi • Posted: 2023-08-03T00:17:38.467000+00:00
Original source

your first screenshot looks pretty bad for gameplay

rektbyfaith
Administrator
0
08-03-2023, 12:18 AM
#32
Archived author: Meldon • Posted: 2023-08-03T00:18:01.007000+00:00
Original source

Yep, that's kinda "the entrance" which is really not meant to be played on
rektbyfaith
08-03-2023, 12:18 AM #32

Archived author: Meldon • Posted: 2023-08-03T00:18:01.007000+00:00
Original source

Yep, that's kinda "the entrance" which is really not meant to be played on

rektbyfaith
Administrator
0
08-03-2023, 12:18 AM
#33
Archived author: Titi • Posted: 2023-08-03T00:18:09.180000+00:00
Original source

whenever you try to have some mountains etc it will make the "normal" terrain super angled and nearly unplayable
rektbyfaith
08-03-2023, 12:18 AM #33

Archived author: Titi • Posted: 2023-08-03T00:18:09.180000+00:00
Original source

whenever you try to have some mountains etc it will make the "normal" terrain super angled and nearly unplayable

rektbyfaith
Administrator
0
08-03-2023, 12:18 AM
#34
Archived author: Meldon • Posted: 2023-08-03T00:18:11.094000+00:00
Original source

Most of the map (and even that canyon) is relatively flat
rektbyfaith
08-03-2023, 12:18 AM #34

Archived author: Meldon • Posted: 2023-08-03T00:18:11.094000+00:00
Original source

Most of the map (and even that canyon) is relatively flat

rektbyfaith
Administrator
0
08-03-2023, 12:18 AM
#35
Archived author: Titi • Posted: 2023-08-03T00:18:28.723000+00:00
Original source

nice
rektbyfaith
08-03-2023, 12:18 AM #35

Archived author: Titi • Posted: 2023-08-03T00:18:28.723000+00:00
Original source

nice

rektbyfaith
Administrator
0
08-03-2023, 12:18 AM
#36
Archived author: Meldon • Posted: 2023-08-03T00:18:49.462000+00:00
Original source

Well that depends on how you do it
rektbyfaith
08-03-2023, 12:18 AM #36

Archived author: Meldon • Posted: 2023-08-03T00:18:49.462000+00:00
Original source

Well that depends on how you do it

rektbyfaith
Administrator
0
08-03-2023, 12:18 AM
#37
Archived author: Degen • Posted: 2023-08-03T00:18:49.861000+00:00
Original source

just gotta make smaller mountains
rektbyfaith
08-03-2023, 12:18 AM #37

Archived author: Degen • Posted: 2023-08-03T00:18:49.861000+00:00
Original source

just gotta make smaller mountains

rektbyfaith
Administrator
0
08-03-2023, 12:19 AM
#38
Archived author: Titi • Posted: 2023-08-03T00:19:11.693000+00:00
Original source

I want realistic tall mountains around my map though
rektbyfaith
08-03-2023, 12:19 AM #38

Archived author: Titi • Posted: 2023-08-03T00:19:11.693000+00:00
Original source

I want realistic tall mountains around my map though

rektbyfaith
Administrator
0
08-03-2023, 12:19 AM
#39
Archived author: Titi • Posted: 2023-08-03T00:19:41.630000+00:00
Original source

I guess if it's far in the horizon I can craft them myself deosn't need to be detailed in fog
rektbyfaith
08-03-2023, 12:19 AM #39

Archived author: Titi • Posted: 2023-08-03T00:19:41.630000+00:00
Original source

I guess if it's far in the horizon I can craft them myself deosn't need to be detailed in fog

rektbyfaith
Administrator
0
08-03-2023, 12:19 AM
#40
Archived author: Meldon • Posted: 2023-08-03T00:19:53.723000+00:00
Original source

Every canyon or mountain in our project is basically pasted onto the main plain with "transform" nodes, while the "flat zones" are separated even inside the canyons, let's say, and are additionally smoothed using masks
rektbyfaith
08-03-2023, 12:19 AM #40

Archived author: Meldon • Posted: 2023-08-03T00:19:53.723000+00:00
Original source

Every canyon or mountain in our project is basically pasted onto the main plain with "transform" nodes, while the "flat zones" are separated even inside the canyons, let's say, and are additionally smoothed using masks

Pages (5): Previous 1 2 3 4 5 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)