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[DiscordArchive] Entry is spell id ? and item is ?

[DiscordArchive] Entry is spell id ? and item is ?

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rektbyfaith
Administrator
0
07-10-2023, 06:57 AM
#11
Archived author: Keynets • Posted: 2023-07-10T06:57:01.865000+00:00
Original source

I think I might just try and figure out a way for the levels to just decrease spell duration per lvl, so effectively making it shorter and shorter cast each lvl
rektbyfaith
07-10-2023, 06:57 AM #11

Archived author: Keynets • Posted: 2023-07-10T06:57:01.865000+00:00
Original source

I think I might just try and figure out a way for the levels to just decrease spell duration per lvl, so effectively making it shorter and shorter cast each lvl

rektbyfaith
Administrator
0
07-10-2023, 06:57 AM
#12
Archived author: Keynets • Posted: 2023-07-10T06:57:19.368000+00:00
Original source

Scrap the chances of success concept and just go with total time and that’s factor into the time
rektbyfaith
07-10-2023, 06:57 AM #12

Archived author: Keynets • Posted: 2023-07-10T06:57:19.368000+00:00
Original source

Scrap the chances of success concept and just go with total time and that’s factor into the time

rektbyfaith
Administrator
0
07-10-2023, 06:58 AM
#13
Archived author: robinsch • Posted: 2023-07-10T06:58:17.047000+00:00
Original source

spellmod duration with basepoints per level
rektbyfaith
07-10-2023, 06:58 AM #13

Archived author: robinsch • Posted: 2023-07-10T06:58:17.047000+00:00
Original source

spellmod duration with basepoints per level

rektbyfaith
Administrator
0
07-10-2023, 07:02 AM
#14
Archived author: Keynets • Posted: 2023-07-10T07:02:45.154000+00:00
Original source

Ty robin, unfortunately it won’t be based on character lvl :/ a made up skill lvl so will prob have to add in 99 of these spells (99 lvls) and just have a set percentage difference for each one
rektbyfaith
07-10-2023, 07:02 AM #14

Archived author: Keynets • Posted: 2023-07-10T07:02:45.154000+00:00
Original source

Ty robin, unfortunately it won’t be based on character lvl :/ a made up skill lvl so will prob have to add in 99 of these spells (99 lvls) and just have a set percentage difference for each one

rektbyfaith
Administrator
0
07-10-2023, 07:13 AM
#15
Archived author: robinsch • Posted: 2023-07-10T07:13:03.356000+00:00
Original source

You can adjust the auras basepoints simply with a spell script.
rektbyfaith
07-10-2023, 07:13 AM #15

Archived author: robinsch • Posted: 2023-07-10T07:13:03.356000+00:00
Original source

You can adjust the auras basepoints simply with a spell script.

rektbyfaith
Administrator
0
07-10-2023, 07:14 AM
#16
Archived author: robinsch • Posted: 2023-07-10T07:14:18.459000+00:00
Original source

(but likely your idea is better because of client tooltips)
rektbyfaith
07-10-2023, 07:14 AM #16

Archived author: robinsch • Posted: 2023-07-10T07:14:18.459000+00:00
Original source

(but likely your idea is better because of client tooltips)

rektbyfaith
Administrator
0
07-10-2023, 08:02 AM
#17
Archived author: Jyria • Posted: 2023-07-10T08:02:15.308000+00:00
Original source

Plenty of ways to achieve the same thing. Just take a way that would be the easiest and most comfy for yourself really
rektbyfaith
07-10-2023, 08:02 AM #17

Archived author: Jyria • Posted: 2023-07-10T08:02:15.308000+00:00
Original source

Plenty of ways to achieve the same thing. Just take a way that would be the easiest and most comfy for yourself really

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