[DiscordArchive] I thought about that but wasn't sure if the positioning would be right by default or if I needed to
[DiscordArchive] I thought about that but wasn't sure if the positioning would be right by default or if I needed to
Archived author: Jame • Posted: 2023-07-06T18:19:51.199000+00:00
Original source
I thought about that but wasn't sure if the positioning would be right by default or if I needed to eyeball it. It might not matter too much?
Archived author: Supora • Posted: 2023-07-06T18:20:25.607000+00:00
Original source
helm model is attached via attachment in a character m2
so (0, 0, 0) coordinates of a helm become a coordinates of the attachment
Archived author: Alo? • Posted: 2023-07-06T18:21:14.239000+00:00
Original source
Yeah, and the attachment point is on the head, so the helmet should be close to the origin unless you 010 it to be lower later
Archived author: Supora • Posted: 2023-07-06T18:21:50.816000+00:00
Original source
yet don't forget to check out global sequances because they might have some adjustments to attachments
Archived author: Jame • Posted: 2023-07-06T18:22:10.669000+00:00
Original source
How could this be checked? I'm a novice.
Archived author: Supora • Posted: 2023-07-06T18:22:42.861000+00:00
Original source
in blender
Archived author: Supora • Posted: 2023-07-06T18:22:50.595000+00:00
Original source
with wbs
Archived author: Supora • Posted: 2023-07-06T18:23:17.384000+00:00
Original source
select an armature of imported character model, inspect an action
Archived author: Supora • Posted: 2023-07-06T18:24:07.049000+00:00
Original source
dunno if it's only on my side, but version of the wbs I use for m2 import with wrong bone names on attachment bones
Archived author: Jame • Posted: 2023-07-06T18:25:07.753000+00:00
Original source
Ah, so that's how attachment points can be seen. I'll have to experiment with that later.
Thank you, Supora. And of course thank you, <@885585434279804948>.