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rektbyfaith
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07-03-2023, 01:52 PM
#21
Archived author: Emphy • Posted: 2023-07-03T13:52:52.798000+00:00
Original source

Ok i found it
rektbyfaith
07-03-2023, 01:52 PM #21

Archived author: Emphy • Posted: 2023-07-03T13:52:52.798000+00:00
Original source

Ok i found it

rektbyfaith
Administrator
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07-03-2023, 01:53 PM
#22
Archived author: Emphy • Posted: 2023-07-03T13:53:07.033000+00:00
Original source

so basically, what you're looking for is nested in the 'conditiontypeorreference' field
rektbyfaith
07-03-2023, 01:53 PM #22

Archived author: Emphy • Posted: 2023-07-03T13:53:07.033000+00:00
Original source

so basically, what you're looking for is nested in the 'conditiontypeorreference' field

rektbyfaith
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07-03-2023, 01:53 PM
#23
Archived author: Emphy • Posted: 2023-07-03T13:53:25.762000+00:00
Original source

if the value is '15' it means you're setting a class-based condition
rektbyfaith
07-03-2023, 01:53 PM #23

Archived author: Emphy • Posted: 2023-07-03T13:53:25.762000+00:00
Original source

if the value is '15' it means you're setting a class-based condition

rektbyfaith
Administrator
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07-03-2023, 01:54 PM
#24
Archived author: Emphy • Posted: 2023-07-03T13:54:08.716000+00:00
Original source

and it is my suspicion, though the documentation doesn't directly suggest this, that conditionvalue 64 means 'playerclass = shaman' and conditionvalue 1471 means 'playerclass = anything but shaman'
rektbyfaith
07-03-2023, 01:54 PM #24

Archived author: Emphy • Posted: 2023-07-03T13:54:08.716000+00:00
Original source

and it is my suspicion, though the documentation doesn't directly suggest this, that conditionvalue 64 means 'playerclass = shaman' and conditionvalue 1471 means 'playerclass = anything but shaman'

rektbyfaith
Administrator
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07-03-2023, 01:55 PM
#25
Archived author: Lucian Tudorache • Posted: 2023-07-03T13:55:22.231000+00:00
Original source

Yes, and I did that, as stated above, tried to backtrack an already existing Shaman Trainer, the difference is if I spawn that shaman trainer I'm trying to replicate and right-click him as an Warrior, I'm not getting the wrong gossip error in the Core
rektbyfaith
07-03-2023, 01:55 PM #25

Archived author: Lucian Tudorache • Posted: 2023-07-03T13:55:22.231000+00:00
Original source

Yes, and I did that, as stated above, tried to backtrack an already existing Shaman Trainer, the difference is if I spawn that shaman trainer I'm trying to replicate and right-click him as an Warrior, I'm not getting the wrong gossip error in the Core

rektbyfaith
Administrator
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07-03-2023, 01:56 PM
#26
Archived author: Lucian Tudorache • Posted: 2023-07-03T13:56:34.778000+00:00
Original source

64 is class mask, adding all others - 64 suggests anything but shaman
rektbyfaith
07-03-2023, 01:56 PM #26

Archived author: Lucian Tudorache • Posted: 2023-07-03T13:56:34.778000+00:00
Original source

64 is class mask, adding all others - 64 suggests anything but shaman

rektbyfaith
Administrator
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07-03-2023, 01:59 PM
#27
Archived author: Emphy • Posted: 2023-07-03T13:59:45.955000+00:00
Original source

alright man, that's the end of the rope for me. we gotta wait for someone smarter to come along i guess
rektbyfaith
07-03-2023, 01:59 PM #27

Archived author: Emphy • Posted: 2023-07-03T13:59:45.955000+00:00
Original source

alright man, that's the end of the rope for me. we gotta wait for someone smarter to come along i guess

rektbyfaith
Administrator
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07-03-2023, 02:00 PM
#28
Archived author: Lucian Tudorache • Posted: 2023-07-03T14:00:26.055000+00:00
Original source

Thanks a lot for the helping hand! Appreciated!
rektbyfaith
07-03-2023, 02:00 PM #28

Archived author: Lucian Tudorache • Posted: 2023-07-03T14:00:26.055000+00:00
Original source

Thanks a lot for the helping hand! Appreciated!

rektbyfaith
Administrator
0
07-03-2023, 02:06 PM
#29
Archived author: Lucian Tudorache • Posted: 2023-07-03T14:06:16.974000+00:00
Original source

case GOSSIP_OPTION_TRAINER:
{
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(creature->GetEntry());
if (!trainer || !trainer->IsTrainerValidForPlayer(this))
{
TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s %s requested wrong gossip menu: %u at Creature: %s (Entry: %u)",
GetName().c_str(), GetGUID().ToString().c_str(), menu->GetGossipMenu().GetMenuId(), creature->GetName().c_str(), creature->GetEntry());
canTalk = false;
}
[[fallthrough]];
}
rektbyfaith
07-03-2023, 02:06 PM #29

Archived author: Lucian Tudorache • Posted: 2023-07-03T14:06:16.974000+00:00
Original source

case GOSSIP_OPTION_TRAINER:
{
Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(creature->GetEntry());
if (!trainer || !trainer->IsTrainerValidForPlayer(this))
{
TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s %s requested wrong gossip menu: %u at Creature: %s (Entry: %u)",
GetName().c_str(), GetGUID().ToString().c_str(), menu->GetGossipMenu().GetMenuId(), creature->GetName().c_str(), creature->GetEntry());
canTalk = false;
}
[[fallthrough]];
}

rektbyfaith
Administrator
0
07-03-2023, 02:06 PM
#30
Archived author: Lucian Tudorache • Posted: 2023-07-03T14:06:46.521000+00:00
Original source

Looks like that's the check inside the core which trigger the error, still not quite sure which condition is not met
rektbyfaith
07-03-2023, 02:06 PM #30

Archived author: Lucian Tudorache • Posted: 2023-07-03T14:06:46.521000+00:00
Original source

Looks like that's the check inside the core which trigger the error, still not quite sure which condition is not met

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