[DiscordArchive] Is there a limit in acore for spellfamily flag int?
[DiscordArchive] Is there a limit in acore for spellfamily flag int?
Archived author: conFIGured • Posted: 2023-06-17T19:58:16.672000+00:00
Original source
but I do what I have to do and try to learn what i have to learn to make things happen
Archived author: Titi • Posted: 2023-06-17T20:00:43.695000+00:00
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just explain what yo'ure trying to do
Archived author: conFIGured • Posted: 2023-06-17T20:00:47.169000+00:00
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it is and it sucks, but im still trying to figure out a better way to detect
Archived author: Titi • Posted: 2023-06-17T20:00:51.703000+00:00
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And i'll tell you where you're wrong
Archived author: conFIGured • Posted: 2023-06-17T20:00:57.509000+00:00
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i did explain buds
Archived author: Titi • Posted: 2023-06-17T20:01:02.395000+00:00
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you did not
Archived author: Titi • Posted: 2023-06-17T20:01:06.236000+00:00
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you throwed random numbers
Archived author: conFIGured • Posted: 2023-06-17T20:03:22.528000+00:00
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ok let me try this again
Archived author: conFIGured • Posted: 2023-06-17T20:05:22.003000+00:00
Original source
So I have a spell, that had X spellfamily value. I had to change that value and now the spell is not working. The values are correct in correlation with the core and spell.dbc but it will not fire the spell like it used to. So I was really curious if there was some kind of limitation to the acore that would cause it not to recognize a higher value bitmask. I am trying to just track down what the issue would be because I have 50x checked over everything and it is not working. So i was curious if i was being blocked by something that i do not understand bc my background is not coding. So i came here to ask for advice
Archived author: conFIGured • Posted: 2023-06-17T20:05:53.016000+00:00
Original source
better?