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[DiscordArchive] Doesn't acore not load DBC's properly?

[DiscordArchive] Doesn't acore not load DBC's properly?

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rektbyfaith
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06-07-2023, 03:59 PM
#11
Archived author: conFIGured • Posted: 2023-06-07T15:59:42.242000+00:00
Original source

and spell book shows its still there
[Image: image.png?ex=690c1d2e&is=690acbae&hm=2d8...f154795db&]
rektbyfaith
06-07-2023, 03:59 PM #11

Archived author: conFIGured • Posted: 2023-06-07T15:59:42.242000+00:00
Original source

and spell book shows its still there
[Image: image.png?ex=690c1d2e&is=690acbae&hm=2d8...f154795db&]

rektbyfaith
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06-07-2023, 04:00 PM
#12
Archived author: conFIGured • Posted: 2023-06-07T16:00:46.734000+00:00
Original source

Thank you Foe, you saved me a week of bashing test spells to figure out the difference and cause. Im still curious as to what is the cause but, i guess it can be ignored now, its a mystery to us all
rektbyfaith
06-07-2023, 04:00 PM #12

Archived author: conFIGured • Posted: 2023-06-07T16:00:46.734000+00:00
Original source

Thank you Foe, you saved me a week of bashing test spells to figure out the difference and cause. Im still curious as to what is the cause but, i guess it can be ignored now, its a mystery to us all

rektbyfaith
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06-07-2023, 04:00 PM
#13
Archived author: Foe • Posted: 2023-06-07T16:00:47.067000+00:00
Original source

Anyway..

- It loads SpellRanks table, then AddSpell checks that chain.
- If it is a chained spell and a non-talent spell, then the server recursively teaches the player all the lower rank spells.
- needsUnlearnSpellPacket gets set to false.
- if the new spell is considered stackable and is ranked, then it proceeds into the logic.
- It iterates over all the players' spells. If the iterated spell is different rank of the current learned spell, it continues.
- If the player already has higher learned rank of spell already, then it considers the newly learned spell superseded, and marks it to be unlearned
- If the already learned spell is a lower rank of the new spell, then it considers the already learned spell superseded and marks it to be unlearned
rektbyfaith
06-07-2023, 04:00 PM #13

Archived author: Foe • Posted: 2023-06-07T16:00:47.067000+00:00
Original source

Anyway..

- It loads SpellRanks table, then AddSpell checks that chain.
- If it is a chained spell and a non-talent spell, then the server recursively teaches the player all the lower rank spells.
- needsUnlearnSpellPacket gets set to false.
- if the new spell is considered stackable and is ranked, then it proceeds into the logic.
- It iterates over all the players' spells. If the iterated spell is different rank of the current learned spell, it continues.
- If the player already has higher learned rank of spell already, then it considers the newly learned spell superseded, and marks it to be unlearned
- If the already learned spell is a lower rank of the new spell, then it considers the already learned spell superseded and marks it to be unlearned

rektbyfaith
Administrator
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06-07-2023, 04:01 PM
#14
Archived author: conFIGured • Posted: 2023-06-07T16:01:43.887000+00:00
Original source

i understand what ur saying, but its not working that way for me
rektbyfaith
06-07-2023, 04:01 PM #14

Archived author: conFIGured • Posted: 2023-06-07T16:01:43.887000+00:00
Original source

i understand what ur saying, but its not working that way for me

rektbyfaith
Administrator
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06-07-2023, 04:01 PM
#15
Archived author: Foe • Posted: 2023-06-07T16:01:57.780000+00:00
Original source

yeah that's just the logic of the code in TC at least
rektbyfaith
06-07-2023, 04:01 PM #15

Archived author: Foe • Posted: 2023-06-07T16:01:57.780000+00:00
Original source

yeah that's just the logic of the code in TC at least

rektbyfaith
Administrator
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06-07-2023, 04:02 PM
#16
Archived author: Titi • Posted: 2023-06-07T16:02:01.861000+00:00
Original source

instead of commenting add an exception based on spell family probably is the clean way to do it
rektbyfaith
06-07-2023, 04:02 PM #16

Archived author: Titi • Posted: 2023-06-07T16:02:01.861000+00:00
Original source

instead of commenting add an exception based on spell family probably is the clean way to do it

rektbyfaith
Administrator
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06-07-2023, 04:02 PM
#17
Archived author: conFIGured • Posted: 2023-06-07T16:02:03.843000+00:00
Original source

something is broke or something else somewhere
rektbyfaith
06-07-2023, 04:02 PM #17

Archived author: conFIGured • Posted: 2023-06-07T16:02:03.843000+00:00
Original source

something is broke or something else somewhere

rektbyfaith
Administrator
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06-07-2023, 04:02 PM
#18
Archived author: Foe • Posted: 2023-06-07T16:02:04.090000+00:00
Original source

no idea what AC has done to it ‍♂️
rektbyfaith
06-07-2023, 04:02 PM #18

Archived author: Foe • Posted: 2023-06-07T16:02:04.090000+00:00
Original source

no idea what AC has done to it ‍♂️

rektbyfaith
Administrator
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06-07-2023, 04:02 PM
#19
Archived author: Kiffy • Posted: 2023-06-07T16:02:21.520000+00:00
Original source

yeah I mean youve solved one problem, being having the ranks stay learnt - but now you need to be able to hide the previous ones still
rektbyfaith
06-07-2023, 04:02 PM #19

Archived author: Kiffy • Posted: 2023-06-07T16:02:21.520000+00:00
Original source

yeah I mean youve solved one problem, being having the ranks stay learnt - but now you need to be able to hide the previous ones still

rektbyfaith
Administrator
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06-07-2023, 04:02 PM
#20
Archived author: Foe • Posted: 2023-06-07T16:02:40.813000+00:00
Original source

IsUnlearnSpellsPacketNeededForSpell this is the main function that handles the actual logic though, as well as the SpellRanks table
rektbyfaith
06-07-2023, 04:02 PM #20

Archived author: Foe • Posted: 2023-06-07T16:02:40.813000+00:00
Original source

IsUnlearnSpellsPacketNeededForSpell this is the main function that handles the actual logic though, as well as the SpellRanks table

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