[DiscordArchive] does that work when its using a non linear path?
[DiscordArchive] does that work when its using a non linear path?
Archived author: robinsch • Posted: 2023-05-31T11:41:50.755000+00:00
Original source
does that work when its using a non linear path?
Archived author: Kiffy • Posted: 2023-05-31T11:42:18.625000+00:00
Original source
I wouldnt imagine so, but Ill try it
Archived author: robinsch • Posted: 2023-05-31T11:42:51.361000+00:00
Original source
I don't think so either, the delay would need to be recalculated based on pathfinder path sequence length
Archived author: Kiffy • Posted: 2023-05-31T11:44:59.183000+00:00
Original source
the pathing isnt the greatest on the base core but you can see it knocks back early on the last charge
2023-05-31_13-43-40.mp4
Archived author: Kiffy • Posted: 2023-05-31T11:46:03.619000+00:00
Original source
it would be the easiest implementation though
Archived author: robinsch • Posted: 2023-05-31T11:48:33.628000+00:00
Original source
Missile might be more accurate because the client can request the server to recalculate the impact time.
Archived author: Kiffy • Posted: 2023-05-31T11:52:56.205000+00:00
Original source
I dont know much about how missiles work exactly, if I had tried it myself I would have made a trigger with speed instead of straight including it into the base charge spell, but it seems charge doesnt care.
Archived author: <o> • Posted: 2023-05-31T11:54:15.524000+00:00
Original source
whenever you try stuff like that, always make sure to run it with clumsy so it's not just accidentally synced because 0 ping
Archived author: Kiffy • Posted: 2023-05-31T11:55:14.653000+00:00
Original source
idk what clumsy is, but I would certainly like a better place to test this out
Archived author: <o> • Posted: 2023-05-31T11:55:34.496000+00:00
Original source
very handy program to simulate lag <https://jagt.github.io/clumsy/>