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[DiscordArchive] Does it have these issues when importing alphamaps though?

[DiscordArchive] Does it have these issues when importing alphamaps though?

rektbyfaith
Administrator
0
04-24-2023, 10:31 PM
#1
Archived author: Meldon • Posted: 2023-04-24T22:31:00.242000+00:00
Original source

Does it have these issues when importing alphamaps though?
rektbyfaith
04-24-2023, 10:31 PM #1

Archived author: Meldon • Posted: 2023-04-24T22:31:00.242000+00:00
Original source

Does it have these issues when importing alphamaps though?

rektbyfaith
Administrator
0
04-24-2023, 10:32 PM
#2
Archived author: FiftyTifty • Posted: 2023-04-24T22:32:07.634000+00:00
Original source

Yeah, I don't know quite what it's doing. I also remember doing an import with just pure grey tiles, and the edges also didn't meet up completely.
rektbyfaith
04-24-2023, 10:32 PM #2

Archived author: FiftyTifty • Posted: 2023-04-24T22:32:07.634000+00:00
Original source

Yeah, I don't know quite what it's doing. I also remember doing an import with just pure grey tiles, and the edges also didn't meet up completely.

rektbyfaith
Administrator
0
04-24-2023, 10:32 PM
#3
Archived author: Meldon • Posted: 2023-04-24T22:32:27.542000+00:00
Original source

Imagine a roleplay server where it would take you almost 2 real hours to get from one edge of the map to the other.......
Really hope that Noggit Red alphamap importing stuff will work out!!
[Image: image.png?ex=690c793b&is=690b27bb&hm=357...ba4b8b808&]
rektbyfaith
04-24-2023, 10:32 PM #3

Archived author: Meldon • Posted: 2023-04-24T22:32:27.542000+00:00
Original source

Imagine a roleplay server where it would take you almost 2 real hours to get from one edge of the map to the other.......
Really hope that Noggit Red alphamap importing stuff will work out!!
[Image: image.png?ex=690c793b&is=690b27bb&hm=357...ba4b8b808&]

rektbyfaith
Administrator
0
04-24-2023, 10:32 PM
#4
Archived author: FiftyTifty • Posted: 2023-04-24T22:32:42.059000+00:00
Original source

I can't quite remember right now. It is a problem with vertex colours though
rektbyfaith
04-24-2023, 10:32 PM #4

Archived author: FiftyTifty • Posted: 2023-04-24T22:32:42.059000+00:00
Original source

I can't quite remember right now. It is a problem with vertex colours though

rektbyfaith
Administrator
0
04-24-2023, 10:33 PM
#5
Archived author: FiftyTifty • Posted: 2023-04-24T22:33:30.640000+00:00
Original source

That's the end goal. Titi wants to go even further, and have zones that use 64x64 ADTs each
rektbyfaith
04-24-2023, 10:33 PM #5

Archived author: FiftyTifty • Posted: 2023-04-24T22:33:30.640000+00:00
Original source

That's the end goal. Titi wants to go even further, and have zones that use 64x64 ADTs each

rektbyfaith
Administrator
0
04-24-2023, 10:33 PM
#6
Archived author: Meldon • Posted: 2023-04-24T22:33:56.371000+00:00
Original source

Sounds really cool!!
rektbyfaith
04-24-2023, 10:33 PM #6

Archived author: Meldon • Posted: 2023-04-24T22:33:56.371000+00:00
Original source

Sounds really cool!!

rektbyfaith
Administrator
0
04-24-2023, 10:34 PM
#7
Archived author: Meldon • Posted: 2023-04-24T22:34:16.399000+00:00
Original source

We were very confused with Gara until the Transformation tool was found btw
rektbyfaith
04-24-2023, 10:34 PM #7

Archived author: Meldon • Posted: 2023-04-24T22:34:16.399000+00:00
Original source

We were very confused with Gara until the Transformation tool was found btw

rektbyfaith
Administrator
0
04-24-2023, 10:34 PM
#8
Archived author: Meldon • Posted: 2023-04-24T22:34:21.998000+00:00
Original source

Gaea*
rektbyfaith
04-24-2023, 10:34 PM #8

Archived author: Meldon • Posted: 2023-04-24T22:34:21.998000+00:00
Original source

Gaea*

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