[DiscordArchive] Does it have these issues when importing alphamaps though?
[DiscordArchive] Does it have these issues when importing alphamaps though?
Archived author: Meldon • Posted: 2023-04-24T22:31:00.242000+00:00
Original source
Does it have these issues when importing alphamaps though?
Archived author: FiftyTifty • Posted: 2023-04-24T22:32:07.634000+00:00
Original source
Yeah, I don't know quite what it's doing. I also remember doing an import with just pure grey tiles, and the edges also didn't meet up completely.
![[Image: image.png?ex=690c793b&is=690b27bb&hm=357...ba4b8b808&]](https://cdn.discordapp.com/attachments/415944535718494208/1100187529208139887/image.png?ex=690c793b&is=690b27bb&hm=357f9474dc3eab99c3c562197bc007eff9e6eb9ee2ea53708f491aaba4b8b808&)
Archived author: Meldon • Posted: 2023-04-24T22:32:27.542000+00:00
Original source
Imagine a roleplay server where it would take you almost 2 real hours to get from one edge of the map to the other.......
Really hope that Noggit Red alphamap importing stuff will work out!!
![[Image: image.png?ex=690c793b&is=690b27bb&hm=357...ba4b8b808&]](https://cdn.discordapp.com/attachments/415944535718494208/1100187529208139887/image.png?ex=690c793b&is=690b27bb&hm=357f9474dc3eab99c3c562197bc007eff9e6eb9ee2ea53708f491aaba4b8b808&)
Archived author: FiftyTifty • Posted: 2023-04-24T22:32:42.059000+00:00
Original source
I can't quite remember right now. It is a problem with vertex colours though
Archived author: FiftyTifty • Posted: 2023-04-24T22:33:30.640000+00:00
Original source
That's the end goal. Titi wants to go even further, and have zones that use 64x64 ADTs each
Archived author: Meldon • Posted: 2023-04-24T22:33:56.371000+00:00
Original source
Sounds really cool!!
Archived author: Meldon • Posted: 2023-04-24T22:34:16.399000+00:00
Original source
We were very confused with Gara until the Transformation tool was found btw
Archived author: Meldon • Posted: 2023-04-24T22:34:21.998000+00:00
Original source
Gaea*