Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] there is a opcode transitioning between the client and the server for that?

[DiscordArchive] there is a opcode transitioning between the client and the server for that?

[DiscordArchive] there is a opcode transitioning between the client and the server for that?

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rektbyfaith
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04-24-2023, 08:33 PM
#71
Archived author: Crow • Posted: 2023-04-24T20:33:40.071000+00:00
Original source

likewise that flightmaster in stromgarde has one to refuge point
rektbyfaith
04-24-2023, 08:33 PM #71

Archived author: Crow • Posted: 2023-04-24T20:33:40.071000+00:00
Original source

likewise that flightmaster in stromgarde has one to refuge point

rektbyfaith
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04-24-2023, 08:33 PM
#72
Archived author: <o> • Posted: 2023-04-24T20:33:41.978000+00:00
Original source

oh nevermind those were path ids
rektbyfaith
04-24-2023, 08:33 PM #72

Archived author: <o> • Posted: 2023-04-24T20:33:41.978000+00:00
Original source

oh nevermind those were path ids

rektbyfaith
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04-24-2023, 08:34 PM
#73
Archived author: Crow • Posted: 2023-04-24T20:34:02.428000+00:00
Original source

yes
rektbyfaith
04-24-2023, 08:34 PM #73

Archived author: Crow • Posted: 2023-04-24T20:34:02.428000+00:00
Original source

yes

rektbyfaith
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04-24-2023, 08:35 PM
#74
Archived author: <o> • Posted: 2023-04-24T20:35:15.770000+00:00
Original source

yeah aside from those i can't for the life of me remember any other complications, i just click the button and it works
rektbyfaith
04-24-2023, 08:35 PM #74

Archived author: <o> • Posted: 2023-04-24T20:35:15.770000+00:00
Original source

yeah aside from those i can't for the life of me remember any other complications, i just click the button and it works

rektbyfaith
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04-24-2023, 08:43 PM
#75
Archived author: Titi • Posted: 2023-04-24T20:43:42.335000+00:00
Original source

thought taxis were as simple as adding a path id to a npc in some table
rektbyfaith
04-24-2023, 08:43 PM #75

Archived author: Titi • Posted: 2023-04-24T20:43:42.335000+00:00
Original source

thought taxis were as simple as adding a path id to a npc in some table

rektbyfaith
Administrator
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04-24-2023, 08:48 PM
#76
Archived author: Foe • Posted: 2023-04-24T20:48:14.753000+00:00
Original source

that was my impression as well, just adding the ID in the creature table
rektbyfaith
04-24-2023, 08:48 PM #76

Archived author: Foe • Posted: 2023-04-24T20:48:14.753000+00:00
Original source

that was my impression as well, just adding the ID in the creature table

rektbyfaith
Administrator
0
04-24-2023, 08:48 PM
#77
Archived author: Crow • Posted: 2023-04-24T20:48:52.870000+00:00
Original source

what table would that be? i dont see any
rektbyfaith
04-24-2023, 08:48 PM #77

Archived author: Crow • Posted: 2023-04-24T20:48:52.870000+00:00
Original source

what table would that be? i dont see any

rektbyfaith
Administrator
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04-24-2023, 08:50 PM
#78
Archived author: <o> • Posted: 2023-04-24T20:50:41.665000+00:00
Original source

there's no path id to add, you just give them the flight master and gossip flags and it should work
rektbyfaith
04-24-2023, 08:50 PM #78

Archived author: <o> • Posted: 2023-04-24T20:50:41.665000+00:00
Original source

there's no path id to add, you just give them the flight master and gossip flags and it should work

rektbyfaith
Administrator
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04-24-2023, 08:52 PM
#79
Archived author: Foe • Posted: 2023-04-24T20:52:31.114000+00:00
Original source

I see, yeah
rektbyfaith
04-24-2023, 08:52 PM #79

Archived author: Foe • Posted: 2023-04-24T20:52:31.114000+00:00
Original source

I see, yeah

rektbyfaith
Administrator
0
04-24-2023, 08:52 PM
#80
Archived author: Foe • Posted: 2023-04-24T20:52:42.254000+00:00
Original source

```C++
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER))
continue;
uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeam());
if (!nearestNode)
continue;
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
data << *itr;
data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
SendDirectMessage(&data);```
rektbyfaith
04-24-2023, 08:52 PM #80

Archived author: Foe • Posted: 2023-04-24T20:52:42.254000+00:00
Original source

```C++
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER))
continue;
uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeam());
if (!nearestNode)
continue;
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
data << *itr;
data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
SendDirectMessage(&data);```

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