[DiscordArchive] there is a opcode transitioning between the client and the server for that?
[DiscordArchive] there is a opcode transitioning between the client and the server for that?
Archived author: <o> • Posted: 2023-04-24T20:18:59.533000+00:00
Original source
unless it does something really weird with ids
Archived author: <o> • Posted: 2023-04-24T20:19:20.161000+00:00
Original source
wdbx will check if there are id duplicates when you try to open it, don't think the client cares but might cause something weird
Archived author: <o> • Posted: 2023-04-24T20:19:53.139000+00:00
Original source
i remember having similar issues with my first flightpaths just not working despite everything seeming right
Archived author: Crow • Posted: 2023-04-24T20:20:32.468000+00:00
Original source
yeah wdbx didnt find anything wrong either
Archived author: <o> • Posted: 2023-04-24T20:21:14.421000+00:00
Original source
now all i have is shit like this that i can't even read
```ts
push(poses: TaxiNodeConstructor|TaxiNodeConstructor[]) {
if(!Array.isArray(poses)) poses = [poses]
let old = this.getAllRows();
poses.forEach((pos,i)=>{
if(old.length > 0 && old[old.length-1].Position.Map.get() != pos.map) {
old[old.length-1].Flags.MAP_CHANGE.set(true)
}
let newNode = this.makeNode(pos,pos.delay ? 2 : 0,pos.delay || 0,pos.arrival_event || 0,pos.departure_event || 0)
.NodeIndex.set(this.length-1)
old.push(new TaxiPathNode(newNode));
})
return this;
}
```
Archived author: Crow • Posted: 2023-04-24T20:21:17.289000+00:00
Original source
the only thing breaking is my brain
Archived author: <o> • Posted: 2023-04-24T20:21:44.196000+00:00
Original source
i'm a fucking goldfish
Archived author: Crow • Posted: 2023-04-24T20:22:38.726000+00:00
Original source
https://github.com/tswow/TrinityCore/com...d368858d79
https://github.com/tswow/TrinityCore/com...cc3cb8e9ef
well these are the only changes i made to my core for flightpoints
[Embed: trinitycore: increase available flight path points · tswow/TrinityC...]
https://github.com/tswow/TrinityCore/com...d368858d79
[Embed: trinitycore: workaround to not add invalid flight path nodes · tswo...]
https://github.com/tswow/TrinityCore/com...cc3cb8e9ef
Archived author: <o> • Posted: 2023-04-24T20:24:09.651000+00:00
Original source
believe it fits like 10 of them as it is already anyways
Archived author: <o> • Posted: 2023-04-24T20:24:59.935000+00:00
Original source
but i notice your 441 is the start node for both directions that it goes