[DiscordArchive] Checked stances DBC too?
[DiscordArchive] Checked stances DBC too?
Archived author: stoneharry • Posted: 2023-04-13T16:07:03.471000+00:00
Original source
Checked stances DBC too?
Archived author: stoneharry • Posted: 2023-04-13T16:18:50.603000+00:00
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https://github.com/TrinityCore/TrinityCo....cpp#L1857
Archived author: stoneharry • Posted: 2023-04-13T16:19:45.479000+00:00
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that's only for creatures though
Archived author: robinsch • Posted: 2023-04-13T16:20:46.936000+00:00
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I think shapeshift effect handler has it hardcoded
Archived author: robinsch • Posted: 2023-04-13T16:21:53.088000+00:00
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You just have to add your case there, client has no handling for it - besides reading received power type.
Archived author: Meldon • Posted: 2023-04-13T16:25:15.106000+00:00
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Hello guys!
Is there any comprehensive guide on how to convert .obj files to .adt? Thanks
Archived author: stoneharry • Posted: 2023-04-13T16:44:43.032000+00:00
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You probably need to generate it as a WMO rather than a ADT, then you can have a WMO based ADT or just spawn the WMO on a standard ADT
Archived author: Nix • Posted: 2023-04-13T16:45:31.588000+00:00
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Yeah, I'd also highly recommend not trying to fit any mesh into the adt format, you won't have much success
Archived author: stoneharry • Posted: 2023-04-13T16:45:41.198000+00:00
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not my area of expertise but I think WBS can do this
Archived author: Nix • Posted: 2023-04-13T16:45:48.579000+00:00
Original source
Unless it just happens to be the terrain mesh of course, then that fits nicely