Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] What do you use when you refer to virtual item templates?

[DiscordArchive] What do you use when you refer to virtual item templates?

[DiscordArchive] What do you use when you refer to virtual item templates?

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rektbyfaith
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04-10-2023, 04:24 PM
#1
Archived author: robinsch • Posted: 2023-04-10T16:24:01.479000+00:00
Original source

What do you use when you refer to virtual item templates?
rektbyfaith
04-10-2023, 04:24 PM #1

Archived author: robinsch • Posted: 2023-04-10T16:24:01.479000+00:00
Original source

What do you use when you refer to virtual item templates?

rektbyfaith
Administrator
0
04-10-2023, 04:26 PM
#2
Archived author: stoneharry • Posted: 2023-04-10T16:26:47.229000+00:00
Original source

We don't inject tooltips into items and don't mass generate item template
rektbyfaith
04-10-2023, 04:26 PM #2

Archived author: stoneharry • Posted: 2023-04-10T16:26:47.229000+00:00
Original source

We don't inject tooltips into items and don't mass generate item template

rektbyfaith
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04-10-2023, 04:26 PM
#3
Archived author: <o> • Posted: 2023-04-10T16:26:52.227000+00:00
Original source

could imagine reserving a few bits for some kind of random seed
rektbyfaith
04-10-2023, 04:26 PM #3

Archived author: <o> • Posted: 2023-04-10T16:26:52.227000+00:00
Original source

could imagine reserving a few bits for some kind of random seed

rektbyfaith
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04-10-2023, 04:27 PM
#4
Archived author: Foe • Posted: 2023-04-10T16:27:06.977000+00:00
Original source

The item template is just for template items that store the base item data that doesn't change between item generation, then we overload that base template with the virtual item data and store that separately. In essence it's the same, but reduces the overall amount of data quite a lot, and allows us to reuse entries that are no longer in use without having to update the item dbc
rektbyfaith
04-10-2023, 04:27 PM #4

Archived author: Foe • Posted: 2023-04-10T16:27:06.977000+00:00
Original source

The item template is just for template items that store the base item data that doesn't change between item generation, then we overload that base template with the virtual item data and store that separately. In essence it's the same, but reduces the overall amount of data quite a lot, and allows us to reuse entries that are no longer in use without having to update the item dbc

rektbyfaith
Administrator
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04-10-2023, 04:27 PM
#5
Archived author: Foe • Posted: 2023-04-10T16:27:20.056000+00:00
Original source

We just have item ranges assigned to specific usage that we generate within
rektbyfaith
04-10-2023, 04:27 PM #5

Archived author: Foe • Posted: 2023-04-10T16:27:20.056000+00:00
Original source

We just have item ranges assigned to specific usage that we generate within

rektbyfaith
Administrator
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04-10-2023, 04:27 PM
#6
Archived author: Foe • Posted: 2023-04-10T16:27:43.650000+00:00
Original source

For the client it's completely transparent, and it only ever needs to cleanup cache every restart due to the range sizes
rektbyfaith
04-10-2023, 04:27 PM #6

Archived author: Foe • Posted: 2023-04-10T16:27:43.650000+00:00
Original source

For the client it's completely transparent, and it only ever needs to cleanup cache every restart due to the range sizes

rektbyfaith
Administrator
0
04-10-2023, 04:28 PM
#7
Archived author: Foe • Posted: 2023-04-10T16:28:26.306000+00:00
Original source

Every server restart *
rektbyfaith
04-10-2023, 04:28 PM #7

Archived author: Foe • Posted: 2023-04-10T16:28:26.306000+00:00
Original source

Every server restart *

rektbyfaith
Administrator
0
04-10-2023, 04:28 PM
#8
Archived author: robinsch • Posted: 2023-04-10T16:28:34.461000+00:00
Original source

I'm unsure how the client builds the tooltip then, having reversed CGTooltip::SetItem.
rektbyfaith
04-10-2023, 04:28 PM #8

Archived author: robinsch • Posted: 2023-04-10T16:28:34.461000+00:00
Original source

I'm unsure how the client builds the tooltip then, having reversed CGTooltip::SetItem.

rektbyfaith
Administrator
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04-10-2023, 04:29 PM
#9
Archived author: Foe • Posted: 2023-04-10T16:29:38.328000+00:00
Original source

But yeah, I don't think we have any tooltip injection on item tooltips at least, the only place I think we rebuild tooltips is in the talent tree, but even that's not flickery
rektbyfaith
04-10-2023, 04:29 PM #9

Archived author: Foe • Posted: 2023-04-10T16:29:38.328000+00:00
Original source

But yeah, I don't think we have any tooltip injection on item tooltips at least, the only place I think we rebuild tooltips is in the talent tree, but even that's not flickery

rektbyfaith
Administrator
0
04-10-2023, 04:30 PM
#10
Archived author: stoneharry • Posted: 2023-04-10T16:30:11.070000+00:00
Original source

We rebuild player tooltips to inject the level
rektbyfaith
04-10-2023, 04:30 PM #10

Archived author: stoneharry • Posted: 2023-04-10T16:30:11.070000+00:00
Original source

We rebuild player tooltips to inject the level

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