[DiscordArchive] stone your pfp looks super familiar, are you a mod on owned core?
[DiscordArchive] stone your pfp looks super familiar, are you a mod on owned core?
Archived author: stoneharry • Posted: 2023-03-31T15:21:21.829000+00:00
Original source
yeah you should just have a program read the DBC and grab the BLPs based on that
Archived author: Rymercyble • Posted: 2023-03-31T15:22:06.205000+00:00
Original source
u definitely need to categorize it through source data (dbc) searching through all of icons would be insane
Archived author: Goatrek • Posted: 2023-03-31T15:22:11.402000+00:00
Original source
aye, good info on the weapon proc atleast. Thanks bro
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2023-03-31T15:22:12.460000+00:00
Original source
could work, but i dont know the dbc entrys. im sure this 438 items is largely infalted by non-visual items like rings and such, and druids needing 4 set pieces lol
Archived author: Kaladin • Posted: 2023-03-31T15:22:58.748000+00:00
Original source
Let me see if we have any blanket effects that handle totems I can reference for you. I think that the spellaura 79 should work though.
Archived author: Goatrek • Posted: 2023-03-31T15:24:03.127000+00:00
Original source
It would be very convenient for my purposes if it applied to fire totems for sure. ^^
Archived author: Kaladin • Posted: 2023-03-31T15:25:16.541000+00:00
Original source
Give it a try and see with like a 999 base points. If it does not, I would do a spell effect 2 and mod the classmask on the actual damaging spell the totems cast. Easy way to find that is just combat log with a spellid addon. then checking the mask on that spell.
Archived author: Kaladin • Posted: 2023-03-31T15:25:36.577000+00:00
Original source
Either way, that one of those 2 solutions will accomplish what you want
Archived author: Kaladin • Posted: 2023-03-31T15:25:39.866000+00:00
Original source
GL
Archived author: Ĝ̷̳r̸̹͊a̷̜̚k̴̞̔ • Posted: 2023-03-31T15:25:57.208000+00:00
Original source
oh the lu is 'leg upper' cause the lower section is ll