[DiscordArchive] is it possible (with reasonable amount of work) to cut sections of some maps and merge them together
[DiscordArchive] is it possible (with reasonable amount of work) to cut sections of some maps and merge them together
Archived author: Rymercyble • Posted: 2023-03-21T18:48:45.732000+00:00
Original source
is it possible (with reasonable amount of work) to cut sections of some maps and merge them together into 1 map ?
Archived author: Titi • Posted: 2023-03-21T18:51:05.740000+00:00
Original source
For full adts yes, if you want to cut chunks precisely then no
Archived author: Vesrael • Posted: 2023-03-21T19:15:50.324000+00:00
Original source
Now, for my naga to be "perfect" I need :
-To hide the armor texture on the tail. Because it looks ugly AF
-Find a way to move the "attachment point" for shoulder armor, because it's not good on the Male model and it's nearly fusing with the head on Female model
-Make Naga HD with Legion model (optional)
And ofc, as usual, I don't have a clue on hoooooooow to do that. Just like this whole project. I guess I just need to hit my keyboard with my head for another week
Archived author: Rymercyble • Posted: 2023-03-21T19:19:32.302000+00:00
Original source
so adt is like symmetrical cube of space and i can just pull it from some map and create new map out of it right ?
Archived author: implave • Posted: 2023-03-21T19:22:15.664000+00:00
Original source
it's a square with coordinates on a 64x64 grid, yeah for example you can take kalimdor_1_1.adt, rename it to azeroth_1_1.adt, update azeroth.wdt and everything should work
Archived author: Rymercyble • Posted: 2023-03-21T19:29:07.461000+00:00
Original source
i will have to rethink my intentions
Archived author: Titi • Posted: 2023-03-21T19:45:38.062000+00:00
Original source
any other guide on setting up the recast viewer ? this makes no sense https://github.com/TrinityCore/TrinityCo...navigation
[Embed: TrinityCore/dep/recastnavigation at 3.3.5 · TrinityCore/TrinityCore]
TrinityCore Open Source MMO Framework (master = 10.0.5.48526, 3.3.5 = 3.3.5a.12340) - TrinityCore/dep/recastnavigation at 3.3.5 · TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...navigation
Archived author: Titi • Posted: 2023-03-21T19:47:57.576000+00:00
Original source
there isn't even a recastdemo folder and msot of the links are dead
Archived author: robinsch • Posted: 2023-03-21T19:52:20.649000+00:00
Original source
https://github.com/jackpoz/recastnavigation/tree/3.3.5
[Embed: GitHub - jackpoz/recastnavigation at 3.3.5]
Navigation-mesh Toolset for Games. Contribute to jackpoz/recastnavigation development by creating an account on GitHub.
https://github.com/jackpoz/recastnavigation/tree/3.3.5
Archived author: Titi • Posted: 2023-03-21T19:52:46.674000+00:00
Original source
oh nice ty