[DiscordArchive] There are barely any unique models from 0.5.3 though, isn't basically only the doom guard?
[DiscordArchive] There are barely any unique models from 0.5.3 though, isn't basically only the doom guard?
Archived author: Titi • Posted: 2023-02-21T22:02:11.605000+00:00
Original source
but I like the challenge of converting the oldest format
![[Image: 325.png?ex=690c724b&is=690b20cb&hm=9b7ae...4758263e0&]](https://cdn.discordapp.com/attachments/415944535718494208/1077712032574480506/325.png?ex=690c724b&is=690b20cb&hm=9b7aef08fbe69045e3f59b15a6e716f13a236d4e26dd97cc5df679b4758263e0&)
Archived author: intra • Posted: 2023-02-21T22:02:51.538000+00:00
Original source
wc3 mdx models to WoW when?
![[Image: 325.png?ex=690c724b&is=690b20cb&hm=9b7ae...4758263e0&]](https://cdn.discordapp.com/attachments/415944535718494208/1077712032574480506/325.png?ex=690c724b&is=690b20cb&hm=9b7aef08fbe69045e3f59b15a6e716f13a236d4e26dd97cc5df679b4758263e0&)
Archived author: Titi • Posted: 2023-02-21T22:03:03.506000+00:00
Original source
there's already converters for that
Archived author: Supora • Posted: 2023-02-21T22:03:15.875000+00:00
Original source
have fun
I'm going to sleep
Archived author: intra • Posted: 2023-02-21T22:03:24.043000+00:00
Original source
None that makes you want to jump out of a window afaict
Archived author: Supora • Posted: 2023-02-21T22:04:30.166000+00:00
Original source
don't forget there were people who actually made m2's with mdlxeditor
Archived author: Titi • Posted: 2023-02-21T22:04:38.517000+00:00
Original source
also there's both vertex properties in the skin and in the m2 model, i'm not sure if they're supposed to be different or identical
Archived author: Supora • Posted: 2023-02-21T22:04:44.325000+00:00
Original source
masochists
Archived author: Titi • Posted: 2023-02-21T22:04:45.222000+00:00
Original source
I'm just copying them 1:1 atm
Archived author: Titi • Posted: 2023-02-21T22:05:33.649000+00:00
Original source
from what I've checked skin vertex proeprties point to different bone id than in the global vertex lists in the m2 file, but there's also bone lookup and direct bone list references idk which one they use