[DiscordArchive] Ok, interesting. I haven't tried new pet types yet. But to get your custom spell all you did was add
[DiscordArchive] Ok, interesting. I haven't tried new pet types yet. But to get your custom spell all you did was add
Archived author: Justurn • Posted: 2023-02-12T04:03:25.979000+00:00
Original source
So that would make monkeys in the wild use your new spell, but is that required to make a tamed version learn them?
Archived author: Crow • Posted: 2023-02-12T04:03:36.295000+00:00
Original source
yes.
Archived author: Crow • Posted: 2023-02-12T04:04:19.966000+00:00
Original source
try doing it if you dont believe me, fam
Archived author: Justurn • Posted: 2023-02-12T04:05:13.348000+00:00
Original source
haha, I will certainly give it a go, I'm just not sure how to relate the ID entry in CreatureSpellData.dbc to pet family
Archived author: Rymercyble • Posted: 2023-02-12T04:11:02.674000+00:00
Original source
ye but in the end there is issue with attack power from items and attack power of pets those are hardcoded in client for whatever reason to be 16bit
Archived author: Demonic • Posted: 2023-02-12T04:24:27.471000+00:00
Original source
Hmh... anyone has an idea where in core are skill handled? Some old guide points me to Skill.h file, but unless I'm hopelessly blind I can't find it in there