[DiscordArchive] Is there a "find frame by name" function for lua so I can hook into and replace a UI component?
[DiscordArchive] Is there a "find frame by name" function for lua so I can hook into and replace a UI component?
![[Image: image.png?ex=690c664f&is=690b14cf&hm=da8...08d754da9&]](https://cdn.discordapp.com/attachments/415944535718494208/1072988122767441940/image.png?ex=690c664f&is=690b14cf&hm=da8bc852ed93598c0a66c7130cb9408a477008f68070c6448cb040708d754da9&)
Archived author: Titi • Posted: 2023-02-08T21:11:43.745000+00:00
Original source
![[Image: image.png?ex=690c664f&is=690b14cf&hm=da8...08d754da9&]](https://cdn.discordapp.com/attachments/415944535718494208/1072988122767441940/image.png?ex=690c664f&is=690b14cf&hm=da8bc852ed93598c0a66c7130cb9408a477008f68070c6448cb040708d754da9&)
Archived author: Deamon • Posted: 2023-02-08T21:13:17.343000+00:00
Original source
Well, I cant show anything from current app, as I'm stuck in vulkan's abstraction rewrite
Archived author: Titi • Posted: 2023-02-08T21:14:07.106000+00:00
Original source
once I got the selection system redone to support "generic" selectables and not just terrain objects I can go wild and add support for editing anything through node objects
Archived author: Deamon • Posted: 2023-02-08T21:14:28.555000+00:00
Original source
And all bcuz I wanted to have RT produced Ambient Occlusion for this
https://cdn.discordapp.com/attachments/9...nknown.png
Archived author: Titi • Posted: 2023-02-08T21:14:48.998000+00:00
Original source
cameras, area trigger boxes, creature spawns, creature paths, gobjects.. anything