[DiscordArchive] that's what we were saying though ?
[DiscordArchive] that's what we were saying though ?
Archived author: Titi • Posted: 2023-02-08T20:39:30.007000+00:00
Original source
that's what we were saying though ?
Archived author: Deamon • Posted: 2023-02-08T20:39:42.508000+00:00
Original source
Shoulders, helms, weapons are separate models and act as attachments
Archived author: Deamon • Posted: 2023-02-08T20:40:13.431000+00:00
Original source
^ this message geosets are not attachments
Archived author: Titi • Posted: 2023-02-08T20:40:51.008000+00:00
Original source
ah, maybe by attached he meant separate mesh though
Archived author: Deamon • Posted: 2023-02-08T20:41:31.199000+00:00
Original source
Also, since MoP, they started adding additional attachments for belts and other stuff. I think some customizations for beards and horns are now separate models as well
Archived author: Titi • Posted: 2023-02-08T20:41:48.206000+00:00
Original source
I implemented their rendering for wow_database_editor, I'm rendering the geosets as separate meshes. Novus said they want to be more modern and have them all batched to render them in one drawcall
Archived author: Deamon • Posted: 2023-02-08T20:42:07.568000+00:00
Original source
Novus is doing it's own stuff
Archived author: Titi • Posted: 2023-02-08T20:42:30.384000+00:00
Original source
but using separate meshes has the upset of no reuploading(idk what's the word) when switching geosets, like equiping a plate
Archived author: robinsch • Posted: 2023-02-08T20:42:31.775000+00:00
Original source
oh i meant attachments, sorry for confusion
Archived author: Titi • Posted: 2023-02-08T20:43:04.418000+00:00
Original source
if it's unified, you need to reload everythnig when switching a geoset component