Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] that's what we were saying though ?

[DiscordArchive] that's what we were saying though ?

[DiscordArchive] that's what we were saying though ?

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rektbyfaith
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02-08-2023, 08:43 PM
#11
Archived author: Deamon • Posted: 2023-02-08T20:43:19.995000+00:00
Original source

It's pretty modern and require special approach for rendering. To use it in old engine, it would require pretty big revision of rendering pipeline and abstractions
rektbyfaith
02-08-2023, 08:43 PM #11

Archived author: Deamon • Posted: 2023-02-08T20:43:19.995000+00:00
Original source

It's pretty modern and require special approach for rendering. To use it in old engine, it would require pretty big revision of rendering pipeline and abstractions

rektbyfaith
Administrator
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02-08-2023, 08:44 PM
#12
Archived author: Deamon • Posted: 2023-02-08T20:44:22.776000+00:00
Original source

Basically, geosets are
https://wowdev.wiki/M2/.skin#Submeshes
defined by skinSectionId (aka meshId)
[Embed: .skin]
https://wowdev.wiki/M2/.skin
rektbyfaith
02-08-2023, 08:44 PM #12

Archived author: Deamon • Posted: 2023-02-08T20:44:22.776000+00:00
Original source

Basically, geosets are
https://wowdev.wiki/M2/.skin#Submeshes
defined by skinSectionId (aka meshId)
[Embed: .skin]
https://wowdev.wiki/M2/.skin

rektbyfaith
Administrator
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02-08-2023, 08:46 PM
#13
Archived author: Etox • Posted: 2023-02-08T20:46:18.213000+00:00
Original source

Does anyone have a charactercreate.xml that has all the race buttons included that they want to share? ^^
rektbyfaith
02-08-2023, 08:46 PM #13

Archived author: Etox • Posted: 2023-02-08T20:46:18.213000+00:00
Original source

Does anyone have a charactercreate.xml that has all the race buttons included that they want to share? ^^

rektbyfaith
Administrator
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02-08-2023, 08:46 PM
#14
Archived author: Deamon • Posted: 2023-02-08T20:46:49.119000+00:00
Original source

Not really. It's just a mesh. When you disable\enable geoset you just need to enable\disable rendering of certain mesh. Current state of particles, animation matrices(bones), etc can remain the same
rektbyfaith
02-08-2023, 08:46 PM #14

Archived author: Deamon • Posted: 2023-02-08T20:46:49.119000+00:00
Original source

Not really. It's just a mesh. When you disable\enable geoset you just need to enable\disable rendering of certain mesh. Current state of particles, animation matrices(bones), etc can remain the same

rektbyfaith
Administrator
0
02-08-2023, 08:46 PM
#15
Archived author: Titi • Posted: 2023-02-08T20:46:58.493000+00:00
Original source

https://github.com/T1ti/WoWDatabaseEdito...er.cs#L277 here's my implementation of M2 creatures loading and rendering
rektbyfaith
02-08-2023, 08:46 PM #15

Archived author: Titi • Posted: 2023-02-08T20:46:58.493000+00:00
Original source

https://github.com/T1ti/WoWDatabaseEdito...er.cs#L277 here's my implementation of M2 creatures loading and rendering

rektbyfaith
Administrator
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02-08-2023, 08:50 PM
#16
Archived author: Titi • Posted: 2023-02-08T20:50:12.709000+00:00
Original source

rendering is at L487, above is setting setting active parts and attachments
rektbyfaith
02-08-2023, 08:50 PM #16

Archived author: Titi • Posted: 2023-02-08T20:50:12.709000+00:00
Original source

rendering is at L487, above is setting setting active parts and attachments

rektbyfaith
Administrator
0
02-08-2023, 08:51 PM
#17
Archived author: Deamon • Posted: 2023-02-08T20:51:30.739000+00:00
Original source

Aha, I see...
rektbyfaith
02-08-2023, 08:51 PM #17

Archived author: Deamon • Posted: 2023-02-08T20:51:30.739000+00:00
Original source

Aha, I see...

rektbyfaith
Administrator
0
02-08-2023, 08:52 PM
#18
Archived author: Deamon • Posted: 2023-02-08T20:52:33.986000+00:00
Original source

Dont want to brag or be pedantic, but that's just wrong abstraction
rektbyfaith
02-08-2023, 08:52 PM #18

Archived author: Deamon • Posted: 2023-02-08T20:52:33.986000+00:00
Original source

Dont want to brag or be pedantic, but that's just wrong abstraction

rektbyfaith
Administrator
0
02-08-2023, 08:52 PM
#19
Archived author: Titi • Posted: 2023-02-08T20:52:54.993000+00:00
Original source

abstraction of what ?
rektbyfaith
02-08-2023, 08:52 PM #19

Archived author: Titi • Posted: 2023-02-08T20:52:54.993000+00:00
Original source

abstraction of what ?

rektbyfaith
Administrator
0
02-08-2023, 08:53 PM
#20
Archived author: Titi • Posted: 2023-02-08T20:53:35.070000+00:00
Original source

I didn't make the engine, all I did was setting active batches and textures
rektbyfaith
02-08-2023, 08:53 PM #20

Archived author: Titi • Posted: 2023-02-08T20:53:35.070000+00:00
Original source

I didn't make the engine, all I did was setting active batches and textures

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