[DiscordArchive] There a limit on how many hardcoded textures there can be?
[DiscordArchive] There a limit on how many hardcoded textures there can be?
Archived author: ReynoldsCahoon • Posted: 2023-02-02T19:41:45.319000+00:00
Original source
There a limit on how many hardcoded textures there can be?
Archived author: stoneharry • Posted: 2023-02-02T19:44:03.820000+00:00
Original source
Quite often by spell icon
Archived author: Kiffy • Posted: 2023-02-02T19:55:35.884000+00:00
Original source
okay, does that mean dummy and spell script effects are deprecated, or do they have a specific use case in code? Death Grip (49560) uses both
Archived author: Deleted User • Posted: 2023-02-02T19:57:56.848000+00:00
Original source
It means core devs are never consistent
Archived author: Deleted User • Posted: 2023-02-02T19:58:16.561000+00:00
Original source
I've seen all of the above in use in different ways
Archived author: Kiffy • Posted: 2023-02-02T20:00:24.111000+00:00
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alright tyvm
Archived author: Pantheon • Posted: 2023-02-02T20:09:59.582000+00:00
Original source
why lmao
Archived author: Pantheon • Posted: 2023-02-02T20:10:25.356000+00:00
Original source
https://tenor.com/view/orest-explanation...f-21435212
Archived author: Foe • Posted: 2023-02-02T20:12:16.480000+00:00
Original source
Because why check 10 ID's for every rank of a spell when you can check 1 icon ♂️
Archived author: ReynoldsCahoon • Posted: 2023-02-02T20:15:13.946000+00:00
Original source
https://tenor.com/view/stupid-people-wha...f-17826729