Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)

[DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)

[DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)

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rektbyfaith
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01-12-2023, 01:16 PM
#1
Archived author: Zents • Posted: 2023-01-12T13:16:50.494000+00:00
Original source

Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core) fill "_locale" tables in the DB with entries until its GBs worth of data without limit?
My world is 10gb but my backup older worlds from longer ago are sitting at 2gb. broadcast_text_locale alone is 6gb.

Is there a way to safely clean these entires?
rektbyfaith
01-12-2023, 01:16 PM #1

Archived author: Zents • Posted: 2023-01-12T13:16:50.494000+00:00
Original source

Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core) fill "_locale" tables in the DB with entries until its GBs worth of data without limit?
My world is 10gb but my backup older worlds from longer ago are sitting at 2gb. broadcast_text_locale alone is 6gb.

Is there a way to safely clean these entires?

rektbyfaith
Administrator
0
01-12-2023, 01:17 PM
#2
Archived author: robinsch • Posted: 2023-01-12T13:17:08.508000+00:00
Original source

Would be weird API to first have to store it from one side and then access it from another map context
rektbyfaith
01-12-2023, 01:17 PM #2

Archived author: robinsch • Posted: 2023-01-12T13:17:08.508000+00:00
Original source

Would be weird API to first have to store it from one side and then access it from another map context

rektbyfaith
Administrator
0
01-12-2023, 01:18 PM
#3
Archived author: Foe • Posted: 2023-01-12T13:18:09.457000+00:00
Original source

It would be non-userdata so you'd store it based on say the player guid for map transition, pre-transfer you store something based on the player guid, post-transfer you fetch based on guid
rektbyfaith
01-12-2023, 01:18 PM #3

Archived author: Foe • Posted: 2023-01-12T13:18:09.457000+00:00
Original source

It would be non-userdata so you'd store it based on say the player guid for map transition, pre-transfer you store something based on the player guid, post-transfer you fetch based on guid

rektbyfaith
Administrator
0
01-12-2023, 01:18 PM
#4
Archived author: Foe • Posted: 2023-01-12T13:18:26.038000+00:00
Original source

It wouldn't be tied to the player object or any object at all
rektbyfaith
01-12-2023, 01:18 PM #4

Archived author: Foe • Posted: 2023-01-12T13:18:26.038000+00:00
Original source

It wouldn't be tied to the player object or any object at all

rektbyfaith
Administrator
0
01-12-2023, 01:19 PM
#5
Archived author: robinsch • Posted: 2023-01-12T13:19:10.321000+00:00
Original source

Would be a complete different API right, I need to know what data I want to store and then access VS. I can directly access these objects and their functions
rektbyfaith
01-12-2023, 01:19 PM #5

Archived author: robinsch • Posted: 2023-01-12T13:19:10.321000+00:00
Original source

Would be a complete different API right, I need to know what data I want to store and then access VS. I can directly access these objects and their functions

rektbyfaith
Administrator
0
01-12-2023, 01:19 PM
#6
Archived author: Foe • Posted: 2023-01-12T13:19:19.277000+00:00
Original source

Sure
rektbyfaith
01-12-2023, 01:19 PM #6

Archived author: Foe • Posted: 2023-01-12T13:19:19.277000+00:00
Original source

Sure

rektbyfaith
Administrator
0
01-12-2023, 01:19 PM
#7
Archived author: Zents • Posted: 2023-01-12T13:19:35.905000+00:00
Original source

Thats good news, thank you. Do you think clearing these tables can cause an issue?
rektbyfaith
01-12-2023, 01:19 PM #7

Archived author: Zents • Posted: 2023-01-12T13:19:35.905000+00:00
Original source

Thats good news, thank you. Do you think clearing these tables can cause an issue?

rektbyfaith
Administrator
0
01-12-2023, 01:20 PM
#8
Archived author: Foe • Posted: 2023-01-12T13:20:50.649000+00:00
Original source

Don't think we answered you Ray
rektbyfaith
01-12-2023, 01:20 PM #8

Archived author: Foe • Posted: 2023-01-12T13:20:50.649000+00:00
Original source

Don't think we answered you Ray

rektbyfaith
Administrator
0
01-12-2023, 01:20 PM
#9
Archived author: Zents • Posted: 2023-01-12T13:20:55.524000+00:00
Original source

Oh Im so sorry
rektbyfaith
01-12-2023, 01:20 PM #9

Archived author: Zents • Posted: 2023-01-12T13:20:55.524000+00:00
Original source

Oh Im so sorry

rektbyfaith
Administrator
0
01-12-2023, 01:21 PM
#10
Archived author: Zents • Posted: 2023-01-12T13:21:12.305000+00:00
Original source

I confused this as a response, my apologies
rektbyfaith
01-12-2023, 01:21 PM #10

Archived author: Zents • Posted: 2023-01-12T13:21:12.305000+00:00
Original source

I confused this as a response, my apologies

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