[DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)
[DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)
Archived author: Zents • Posted: 2023-01-12T13:16:50.494000+00:00
Original source
Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core) fill "_locale" tables in the DB with entries until its GBs worth of data without limit?
My world is 10gb but my backup older worlds from longer ago are sitting at 2gb. broadcast_text_locale alone is 6gb.
Is there a way to safely clean these entires?
Archived author: robinsch • Posted: 2023-01-12T13:17:08.508000+00:00
Original source
Would be weird API to first have to store it from one side and then access it from another map context
Archived author: Foe • Posted: 2023-01-12T13:18:09.457000+00:00
Original source
It would be non-userdata so you'd store it based on say the player guid for map transition, pre-transfer you store something based on the player guid, post-transfer you fetch based on guid
Archived author: Foe • Posted: 2023-01-12T13:18:26.038000+00:00
Original source
It wouldn't be tied to the player object or any object at all
Archived author: robinsch • Posted: 2023-01-12T13:19:10.321000+00:00
Original source
Would be a complete different API right, I need to know what data I want to store and then access VS. I can directly access these objects and their functions
Archived author: Foe • Posted: 2023-01-12T13:19:19.277000+00:00
Original source
Sure
Archived author: Zents • Posted: 2023-01-12T13:19:35.905000+00:00
Original source
Thats good news, thank you. Do you think clearing these tables can cause an issue?
Archived author: Foe • Posted: 2023-01-12T13:20:50.649000+00:00
Original source
Don't think we answered you Ray
Archived author: Zents • Posted: 2023-01-12T13:20:55.524000+00:00
Original source
Oh Im so sorry
Archived author: Zents • Posted: 2023-01-12T13:21:12.305000+00:00
Original source
I confused this as a response, my apologies