Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)

[DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)

[DiscordArchive] Hey guys, sorry to barge in. But why does world db on trinity (at least on this not so recent core)

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rektbyfaith
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01-12-2023, 01:21 PM
#11
Archived author: Foe • Posted: 2023-01-12T13:21:26.515000+00:00
Original source

Nah hehe
rektbyfaith
01-12-2023, 01:21 PM #11

Archived author: Foe • Posted: 2023-01-12T13:21:26.515000+00:00
Original source

Nah hehe

rektbyfaith
Administrator
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01-12-2023, 01:22 PM
#12
Archived author: Foe • Posted: 2023-01-12T13:22:24.033000+00:00
Original source

Also no idea why it fills up your locales, you're probably better off asking on TCs disc
rektbyfaith
01-12-2023, 01:22 PM #12

Archived author: Foe • Posted: 2023-01-12T13:22:24.033000+00:00
Original source

Also no idea why it fills up your locales, you're probably better off asking on TCs disc

rektbyfaith
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01-12-2023, 01:22 PM
#13
Archived author: Zents • Posted: 2023-01-12T13:22:46.822000+00:00
Original source

Good idea, thanks. I'll definitely hop in there!
rektbyfaith
01-12-2023, 01:22 PM #13

Archived author: Zents • Posted: 2023-01-12T13:22:46.822000+00:00
Original source

Good idea, thanks. I'll definitely hop in there!

rektbyfaith
Administrator
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01-12-2023, 01:24 PM
#14
Archived author: Foe • Posted: 2023-01-12T13:24:16.861000+00:00
Original source

That's also the benefit with loading the same script on multiple maps, the load/save functions would exist in the same file so even if the keys are statically defined they'd be the same across states
rektbyfaith
01-12-2023, 01:24 PM #14

Archived author: Foe • Posted: 2023-01-12T13:24:16.861000+00:00
Original source

That's also the benefit with loading the same script on multiple maps, the load/save functions would exist in the same file so even if the keys are statically defined they'd be the same across states

rektbyfaith
Administrator
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01-12-2023, 01:24 PM
#15
Archived author: Foe • Posted: 2023-01-12T13:24:40.632000+00:00
Original source

You'd just have a few more events to work with, instead of basing everything on login as an example you'd base it off of entered map
rektbyfaith
01-12-2023, 01:24 PM #15

Archived author: Foe • Posted: 2023-01-12T13:24:40.632000+00:00
Original source

You'd just have a few more events to work with, instead of basing everything on login as an example you'd base it off of entered map

rektbyfaith
Administrator
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01-12-2023, 01:25 PM
#16
Archived author: Foe • Posted: 2023-01-12T13:25:10.911000+00:00
Original source

And then we have a pre-transfer event so you can store things to the store before the player disappears from the map context
rektbyfaith
01-12-2023, 01:25 PM #16

Archived author: Foe • Posted: 2023-01-12T13:25:10.911000+00:00
Original source

And then we have a pre-transfer event so you can store things to the store before the player disappears from the map context

rektbyfaith
Administrator
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01-12-2023, 01:25 PM
#17
Archived author: Foe • Posted: 2023-01-12T13:25:58.187000+00:00
Original source

So as long as you write your save / load logic properly, it wouldn't really be a massive impact for most "global" scripts as they exist today
rektbyfaith
01-12-2023, 01:25 PM #17

Archived author: Foe • Posted: 2023-01-12T13:25:58.187000+00:00
Original source

So as long as you write your save / load logic properly, it wouldn't really be a massive impact for most "global" scripts as they exist today

rektbyfaith
Administrator
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01-12-2023, 01:28 PM
#18
Archived author: robinsch • Posted: 2023-01-12T13:28:46.367000+00:00
Original source

i'm by far no lua expert but I would try to use something similar to TC map / world approach
rektbyfaith
01-12-2023, 01:28 PM #18

Archived author: robinsch • Posted: 2023-01-12T13:28:46.367000+00:00
Original source

i'm by far no lua expert but I would try to use something similar to TC map / world approach

rektbyfaith
Administrator
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01-12-2023, 01:29 PM
#19
Archived author: robinsch • Posted: 2023-01-12T13:29:29.548000+00:00
Original source

for example we have worldscripts / mapscripts which have different API that for example does not allow mapscripts to access objects from another thread
rektbyfaith
01-12-2023, 01:29 PM #19

Archived author: robinsch • Posted: 2023-01-12T13:29:29.548000+00:00
Original source

for example we have worldscripts / mapscripts which have different API that for example does not allow mapscripts to access objects from another thread

rektbyfaith
Administrator
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01-12-2023, 01:29 PM
#20
Archived author: robinsch • Posted: 2023-01-12T13:29:47.453000+00:00
Original source

while worldscripts can access multiple maps
rektbyfaith
01-12-2023, 01:29 PM #20

Archived author: robinsch • Posted: 2023-01-12T13:29:47.453000+00:00
Original source

while worldscripts can access multiple maps

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