Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Where in TrinityCore would I find the main handler code regarding what is displayed/hidden based on

[DiscordArchive] Where in TrinityCore would I find the main handler code regarding what is displayed/hidden based on

[DiscordArchive] Where in TrinityCore would I find the main handler code regarding what is displayed/hidden based on

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rektbyfaith
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01-02-2023, 06:29 PM
#11
Archived author: Nix • Posted: 2023-01-02T18:29:47.220000+00:00
Original source

There is a ton of processing going into generating messages for when an object appears to a client, those needs caching if you want to spawn hundreds without choking
rektbyfaith
01-02-2023, 06:29 PM #11

Archived author: Nix • Posted: 2023-01-02T18:29:47.220000+00:00
Original source

There is a ton of processing going into generating messages for when an object appears to a client, those needs caching if you want to spawn hundreds without choking

rektbyfaith
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01-02-2023, 06:29 PM
#12
Archived author: robinsch • Posted: 2023-01-02T18:29:50.045000+00:00
Original source

Then you haven't profiled a TC with 18K objects and 10K players.
rektbyfaith
01-02-2023, 06:29 PM #12

Archived author: robinsch • Posted: 2023-01-02T18:29:50.045000+00:00
Original source

Then you haven't profiled a TC with 18K objects and 10K players.

rektbyfaith
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01-02-2023, 06:29 PM
#13
Archived author: robinsch • Posted: 2023-01-02T18:29:59.489000+00:00
Original source

rektbyfaith
01-02-2023, 06:29 PM #13

Archived author: robinsch • Posted: 2023-01-02T18:29:59.489000+00:00
Original source

rektbyfaith
Administrator
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01-02-2023, 06:30 PM
#14
Archived author: robinsch • Posted: 2023-01-02T18:30:50.595000+00:00
Original source

But yeah for 99% of the projects it should not matter
rektbyfaith
01-02-2023, 06:30 PM #14

Archived author: robinsch • Posted: 2023-01-02T18:30:50.595000+00:00
Original source

But yeah for 99% of the projects it should not matter

rektbyfaith
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01-02-2023, 06:31 PM
#15
Archived author: Nix • Posted: 2023-01-02T18:31:35.758000+00:00
Original source

If you see a correlation between number of players entering a zone/phase and performance degradation then that would probably more than likely be pointing to 2 things.

1. You're inefficiently looping and updating (For example lack of multi threading or updating too often or not properly spreading updates out across frames)

2. You have a lot of network related work to do (In this case this is 100% part of it)
rektbyfaith
01-02-2023, 06:31 PM #15

Archived author: Nix • Posted: 2023-01-02T18:31:35.758000+00:00
Original source

If you see a correlation between number of players entering a zone/phase and performance degradation then that would probably more than likely be pointing to 2 things.

1. You're inefficiently looping and updating (For example lack of multi threading or updating too often or not properly spreading updates out across frames)

2. You have a lot of network related work to do (In this case this is 100% part of it)

rektbyfaith
Administrator
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01-02-2023, 06:33 PM
#16
Archived author: Nix • Posted: 2023-01-02T18:33:00.998000+00:00
Original source

Which to be fair, TC suffer from both
rektbyfaith
01-02-2023, 06:33 PM #16

Archived author: Nix • Posted: 2023-01-02T18:33:00.998000+00:00
Original source

Which to be fair, TC suffer from both

rektbyfaith
Administrator
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01-02-2023, 06:33 PM
#17
Archived author: robinsch • Posted: 2023-01-02T18:33:02.741000+00:00
Original source

It's just the amount of active objects you have in the grid, since back a few years ago we used the same technique to have multiple "worlds".
rektbyfaith
01-02-2023, 06:33 PM #17

Archived author: robinsch • Posted: 2023-01-02T18:33:02.741000+00:00
Original source

It's just the amount of active objects you have in the grid, since back a few years ago we used the same technique to have multiple "worlds".

rektbyfaith
Administrator
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01-02-2023, 06:33 PM
#18
Archived author: Nix • Posted: 2023-01-02T18:33:26.151000+00:00
Original source

Yeah, in the bigger picture 18k objects and 10k players is not a big deal
rektbyfaith
01-02-2023, 06:33 PM #18

Archived author: Nix • Posted: 2023-01-02T18:33:26.151000+00:00
Original source

Yeah, in the bigger picture 18k objects and 10k players is not a big deal

rektbyfaith
Administrator
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01-02-2023, 06:33 PM
#19
Archived author: Nix • Posted: 2023-01-02T18:33:34.357000+00:00
Original source

but using TC I can imagine it is a struggle
rektbyfaith
01-02-2023, 06:33 PM #19

Archived author: Nix • Posted: 2023-01-02T18:33:34.357000+00:00
Original source

but using TC I can imagine it is a struggle

rektbyfaith
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01-02-2023, 06:34 PM
#20
Archived author: ACHERAX • Posted: 2023-01-02T18:34:58.646000+00:00
Original source

I am not sure I'll ever run into these issues, but I hope I will someday lol
rektbyfaith
01-02-2023, 06:34 PM #20

Archived author: ACHERAX • Posted: 2023-01-02T18:34:58.646000+00:00
Original source

I am not sure I'll ever run into these issues, but I hope I will someday lol

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